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-rw-r--r--src/yuzu/main.cpp30
1 files changed, 5 insertions, 25 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 7e0b1adc4..562dfa620 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1654,35 +1654,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
- const auto transferable_shader_cache_folder_path = shader_cache_dir / "opengl" / "transferable";
- const auto transferable_shader_cache_file_path =
- transferable_shader_cache_folder_path / fmt::format("{:016X}.bin", program_id);
-
- if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
+ const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
+ if (!Common::FS::Exists(shader_cache_folder_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
-
- const auto qt_shader_cache_folder_path =
- QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_folder_path));
- const auto qt_shader_cache_file_path =
- QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_file_path));
-
- // Windows supports opening a folder with selecting a specified file in explorer. On every other
- // OS we just open the transferable shader cache folder without preselecting the transferable
- // shader cache file for the selected game.
-#if defined(Q_OS_WIN)
- const QString explorer = QStringLiteral("explorer");
- QStringList param;
- if (!QFileInfo(qt_shader_cache_file_path).isDir()) {
- param << QStringLiteral("/select,");
- }
- param << QDir::toNativeSeparators(qt_shader_cache_file_path);
- QProcess::startDetached(explorer, param);
-#else
- QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_folder_path));
-#endif
+ const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
+ const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
+ QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
}
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {