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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp12
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp6
2 files changed, 9 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index ee5a0c723..7ff54003f 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -1270,10 +1270,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
- const auto create_sampler = [&](const f32 max_anisotropy) {
- OGLSampler sampler;
- sampler.Create();
- const GLuint handle = sampler.handle;
+ const auto create_sampler = [&](const f32 anisotropy) {
+ OGLSampler new_sampler;
+ new_sampler.Create();
+ const GLuint handle = new_sampler.handle;
glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u));
glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v));
glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p));
@@ -1287,7 +1287,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
- glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
+ glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, anisotropy);
} else {
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
}
@@ -1302,7 +1302,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
// We default to false because it's more common
LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required");
}
- return sampler;
+ return new_sampler;
};
sampler = create_sampler(max_anisotropy);
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 0e8f8a064..8ec181335 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1802,7 +1802,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
// Some games have samplers with garbage. Sanitize them here.
const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
- const auto create_sampler = [&](const f32 max_anisotropy) {
+ const auto create_sampler = [&](const f32 anisotropy) {
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = pnext,
@@ -1814,8 +1814,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
.mipLodBias = tsc.LodBias(),
- .anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
- .maxAnisotropy = max_anisotropy,
+ .anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
+ .maxAnisotropy = anisotropy,
.compareEnable = tsc.depth_compare_enabled,
.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),