diff options
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 2de7fb9cc..9ce6c9214 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -51,13 +51,23 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, [[maybe_unused]] ScalarU32 vertex) { + const u32 element{static_cast<u32>(attr) % 4}; + const char swizzle{"xyzw"[element]}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; - const u32 element{IR::GenericAttributeElement(attr)}; - ctx.Add("MOV.F {}.x,in_attr{}[0].{};", inst, index, "xyzw"[element]); + ctx.Add("MOV.F {}.x,in_attr{}[0].{};", inst, index, swizzle); return; } - throw NotImplementedException("Get attribute {}", attr); + switch (attr) { + case IR::Attribute::PositionX: + case IR::Attribute::PositionY: + case IR::Attribute::PositionZ: + case IR::Attribute::PositionW: + ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle); + break; + default: + throw NotImplementedException("Get attribute {}", attr); + } } void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, |