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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp99
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h2
2 files changed, 51 insertions, 50 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index 9da4da331..7b95505e2 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -40,52 +40,51 @@ struct ScopedRegister {
Register reg;
};
-std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
+std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
[[maybe_unused]] const IR::Value& index) {
- // FIXME
- return fmt::format("texture[{}]", info.descriptor_index);
+ // FIXME: indexed reads
+ return fmt::format("texture[{}]", ctx.texture_bindings.at(info.descriptor_index));
}
std::string_view TextureType(IR::TextureInstInfo info) {
- switch (info.type) {
- case TextureType::Color1D:
- return "1D";
- case TextureType::ColorArray1D:
- return "ARRAY1D";
- case TextureType::Color2D:
- return "2D";
- case TextureType::ColorArray2D:
- return "ARRAY2D";
- case TextureType::Color3D:
- return "3D";
- case TextureType::ColorCube:
- return "CUBE";
- case TextureType::ColorArrayCube:
- return "ARRAYCUBE";
- case TextureType::Buffer:
- return "BUFFER";
- }
- throw InvalidArgument("Invalid texture type {}", info.type.Value());
-}
-
-std::string_view ShadowTextureType(IR::TextureInstInfo info) {
- switch (info.type) {
- case TextureType::Color1D:
- return "SHADOW1D";
- case TextureType::ColorArray1D:
- return "SHADOWARRAY1D";
- case TextureType::Color2D:
- return "SHADOW2D";
- case TextureType::ColorArray2D:
- return "SHADOWARRAY2D";
- case TextureType::Color3D:
- return "SHADOW3D";
- case TextureType::ColorCube:
- return "SHADOWCUBE";
- case TextureType::ColorArrayCube:
- return "SHADOWARRAYCUBE";
- case TextureType::Buffer:
- return "SHADOWBUFFER";
+ if (info.is_depth) {
+ switch (info.type) {
+ case TextureType::Color1D:
+ return "SHADOW1D";
+ case TextureType::ColorArray1D:
+ return "SHADOWARRAY1D";
+ case TextureType::Color2D:
+ return "SHADOW2D";
+ case TextureType::ColorArray2D:
+ return "SHADOWARRAY2D";
+ case TextureType::Color3D:
+ return "SHADOW3D";
+ case TextureType::ColorCube:
+ return "SHADOWCUBE";
+ case TextureType::ColorArrayCube:
+ return "SHADOWARRAYCUBE";
+ case TextureType::Buffer:
+ return "SHADOWBUFFER";
+ }
+ } else {
+ switch (info.type) {
+ case TextureType::Color1D:
+ return "1D";
+ case TextureType::ColorArray1D:
+ return "ARRAY1D";
+ case TextureType::Color2D:
+ return "2D";
+ case TextureType::ColorArray2D:
+ return "ARRAY2D";
+ case TextureType::Color3D:
+ return "3D";
+ case TextureType::ColorCube:
+ return "CUBE";
+ case TextureType::ColorArrayCube:
+ return "ARRAYCUBE";
+ case TextureType::Buffer:
+ return "BUFFER";
+ }
}
throw InvalidArgument("Invalid texture type {}", info.type.Value());
}
@@ -217,7 +216,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
- const std::string_view type{ShadowTextureType(info)};
+ const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
@@ -319,7 +318,7 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
- const std::string_view type{ShadowTextureType(info)};
+ const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
@@ -389,7 +388,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
- const std::string_view type{ShadowTextureType(info)};
+ const std::string_view type{TextureType(info)};
const std::string texture{Texture(ctx, info, index)};
const Register coord_vec{ctx.reg_alloc.Consume(coord)};
const ScalarF32 dref_value{ctx.reg_alloc.Consume(dref)};
@@ -429,10 +428,12 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
throw NotImplementedException("GLASM instruction");
}
-void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] Register lod) {
- throw NotImplementedException("GLASM instruction");
+void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+ ScalarF32 lod) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const std::string texture{Texture(ctx, info, index)};
+ const std::string_view type{TextureType(info)};
+ ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type);
}
void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index 53e9bdac7..17bec1d58 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -543,7 +543,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
Register offset, Register lod, Register ms);
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- Register lod);
+ ScalarF32 lod);
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
Register derivates, Register offset, Register lod_clamp);