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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-09-26 00:19:41 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-10-25 15:01:31 +0200 |
commit | fa2c297f3eddc718123767142dbc296270f58f7a (patch) | |
tree | 27aca17aa5abec9743aeb69399a2cac67df9903e /src | |
parent | gl_shader_decompiler: Move entries to a separate function (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/shader/const_buffer_locker.cpp | 152 | ||||
-rw-r--r-- | src/video_core/shader/const_buffer_locker.h | 76 |
2 files changed, 76 insertions, 152 deletions
diff --git a/src/video_core/shader/const_buffer_locker.cpp b/src/video_core/shader/const_buffer_locker.cpp index 37a0968a1..ebeba102d 100644 --- a/src/video_core/shader/const_buffer_locker.cpp +++ b/src/video_core/shader/const_buffer_locker.cpp @@ -4,6 +4,8 @@ #pragma once +#include <algorithm> +#include <memory> #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" @@ -11,140 +13,92 @@ namespace VideoCommon::Shader { +using Tegra::Engines::SamplerDescriptor; + ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage) - : engine{nullptr}, shader_stage{shader_stage} {} + : stage{shader_stage} {} ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, Tegra::Engines::ConstBufferEngineInterface& engine) - : engine{&engine}, shader_stage{shader_stage} {} - -bool ConstBufferLocker::IsEngineSet() const { - return engine != nullptr; -} - -void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface& engine_) { - engine = &engine_; -} + : stage{shader_stage}, engine{&engine} {} std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) { - if (!keys) { - keys = std::make_shared<KeyMap>(); - } - auto& key_map = *keys; const std::pair<u32, u32> key = {buffer, offset}; - const auto iter = key_map.find(key); - if (iter != key_map.end()) { - return {iter->second}; + const auto iter = keys.find(key); + if (iter != keys.end()) { + return iter->second; } - if (!IsEngineSet()) { + if (!engine) { return {}; } - const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset); - key_map.emplace(key, value); - return {value}; + const u32 value = engine->AccessConstBuffer32(stage, buffer, offset); + keys.emplace(key, value); + return value; } -std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) { - if (!bound_samplers) { - bound_samplers = std::make_shared<BoundSamplerMap>(); - } - auto& key_map = *bound_samplers; +std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) { const u32 key = offset; - const auto iter = key_map.find(key); - if (iter != key_map.end()) { - return {iter->second}; + const auto iter = bound_samplers.find(key); + if (iter != bound_samplers.end()) { + return iter->second; } - if (!IsEngineSet()) { + if (!engine) { return {}; } - const Tegra::Engines::SamplerDescriptor value = - engine->AccessBoundSampler(shader_stage, offset); - key_map.emplace(key, value); - return {value}; + const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset); + bound_samplers.emplace(key, value); + return value; } std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler( u32 buffer, u32 offset) { - if (!bindless_samplers) { - bindless_samplers = std::make_shared<BindlessSamplerMap>(); - } - auto& key_map = *bindless_samplers; - const std::pair<u32, u32> key = {buffer, offset}; - const auto iter = key_map.find(key); - if (iter != key_map.end()) { - return {iter->second}; + const std::pair key = {buffer, offset}; + const auto iter = bindless_samplers.find(key); + if (iter != bindless_samplers.end()) { + return iter->second; } - if (!IsEngineSet()) { + if (!engine) { return {}; } - const Tegra::Engines::SamplerDescriptor value = - engine->AccessBindlessSampler(shader_stage, buffer, offset); - key_map.emplace(key, value); - return {value}; + const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset); + bindless_samplers.emplace(key, value); + return value; } void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) { - if (!keys) { - keys = std::make_shared<KeyMap>(); - } - const std::pair<u32, u32> key = {buffer, offset}; - (*keys)[key] = value; + keys.insert_or_assign({buffer, offset}, value); } -void ConstBufferLocker::InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler) { - if (!bound_samplers) { - bound_samplers = std::make_shared<BoundSamplerMap>(); - } - (*bound_samplers)[offset] = sampler; +void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) { + bound_samplers.insert_or_assign(offset, sampler); } -void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, - Tegra::Engines::SamplerDescriptor sampler) { - if (!bindless_samplers) { - bindless_samplers = std::make_shared<BindlessSamplerMap>(); - } - const std::pair<u32, u32> key = {buffer, offset}; - (*bindless_samplers)[key] = sampler; +void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) { + bindless_samplers.insert_or_assign({buffer, offset}, sampler); } bool ConstBufferLocker::IsConsistent() const { - if (!IsEngineSet()) { + if (!engine) { return false; } - if (keys) { - for (const auto& key_val : *keys) { - const std::pair<u32, u32> key = key_val.first; - const u32 value = key_val.second; - const u32 other_value = - engine->AccessConstBuffer32(shader_stage, key.first, key.second); - if (other_value != value) { - return false; - } - } - } - if (bound_samplers) { - for (const auto& sampler_val : *bound_samplers) { - const u32 key = sampler_val.first; - const Tegra::Engines::SamplerDescriptor value = sampler_val.second; - const Tegra::Engines::SamplerDescriptor other_value = - engine->AccessBoundSampler(shader_stage, key); - if (other_value.raw != value.raw) { - return false; - } - } - } - if (bindless_samplers) { - for (const auto& sampler_val : *bindless_samplers) { - const std::pair<u32, u32> key = sampler_val.first; - const Tegra::Engines::SamplerDescriptor value = sampler_val.second; - const Tegra::Engines::SamplerDescriptor other_value = - engine->AccessBindlessSampler(shader_stage, key.first, key.second); - if (other_value.raw != value.raw) { - return false; - } - } - } - return true; + return std::all_of(keys.begin(), keys.end(), + [](const auto& key) { + const auto [value, other_value] = key.first; + return value == other_value; + }) && + std::all_of(bound_samplers.begin(), bound_samplers.end(), + [this](const auto& sampler) { + const auto [key, value] = sampler; + const auto other_value = engine->AccessBoundSampler(stage, key); + return value.raw == other_value.raw; + }) && + std::all_of( + bindless_samplers.begin(), bindless_samplers.end(), [this](const auto& sampler) { + const auto [cbuf, offset] = sampler.first; + const auto value = sampler.second; + const auto other_value = engine->AccessBindlessSampler(stage, cbuf, offset); + return value.raw == other_value.raw; + }); } } // namespace VideoCommon::Shader diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h index 54459977f..417d5a16f 100644 --- a/src/video_core/shader/const_buffer_locker.h +++ b/src/video_core/shader/const_buffer_locker.h @@ -23,78 +23,48 @@ public: explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, Tegra::Engines::ConstBufferEngineInterface& engine); - // Checks if an engine is setup, it may be possible that during disk shader - // cache run, the engines have not been created yet. - bool IsEngineSet() const; - - // Use this to set/change the engine used for this shader. - void SetEngine(Tegra::Engines::ConstBufferEngineInterface& engine); - - // Retrieves a key from the locker, if it's registered, it will give the - // registered value, if not it will obtain it from maxwell3d and register it. + /// Retrieves a key from the locker, if it's registered, it will give the registered value, if + /// not it will obtain it from maxwell3d and register it. std::optional<u32> ObtainKey(u32 buffer, u32 offset); std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset); std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset); - // Manually inserts a key. + /// Inserts a key. void InsertKey(u32 buffer, u32 offset, u32 value); + /// Inserts a bound sampler key. void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler); + /// Inserts a bindless sampler key. void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler); - // Retrieves the number of keys registered. - std::size_t NumKeys() const { - if (!keys) { - return 0; - } - return keys->size(); - } - - std::size_t NumBoundSamplers() const { - if (!bound_samplers) { - return 0; - } - return bound_samplers->size(); - } - - std::size_t NumBindlessSamplers() const { - if (!bindless_samplers) { - return 0; - } - return bindless_samplers->size(); - } + /// Checks keys and samplers against engine's current const buffers. Returns true if they are + /// the same value, false otherwise; + bool IsConsistent() const; - // Gives an accessor to the key's database. - // Pre: NumKeys > 0 - const KeyMap& AccessKeys() const { - return *keys; + /// Gives an getter to the const buffer keys in the database. + const KeyMap& GetKeys() const { + return keys; } - // Gives an accessor to the sampler's database. - // Pre: NumBindlessSamplers > 0 - const BoundSamplerMap& AccessBoundSamplers() const { - return *bound_samplers; + /// Gets samplers database. + const BoundSamplerMap& GetBoundSamplers() const { + return bound_samplers; } - // Gives an accessor to the sampler's database. - // Pre: NumBindlessSamplers > 0 - const BindlessSamplerMap& AccessBindlessSamplers() const { - return *bindless_samplers; + /// Gets bindless samplers database. + const BindlessSamplerMap& GetBindlessSamplers() const { + return bindless_samplers; } - // Checks keys & samplers against engine's current const buffers. Returns true if they - // are the same value, false otherwise; - bool IsConsistent() const; - private: - Tegra::Engines::ConstBufferEngineInterface* engine; - Tegra::Engines::ShaderType shader_stage; - // All containers are lazy initialized as most shaders don't use them. - std::shared_ptr<KeyMap> keys{}; - std::shared_ptr<BoundSamplerMap> bound_samplers{}; - std::shared_ptr<BindlessSamplerMap> bindless_samplers{}; + const Tegra::Engines::ShaderType stage; + Tegra::Engines::ConstBufferEngineInterface* engine = nullptr; + KeyMap keys; + BoundSamplerMap bound_samplers; + BindlessSamplerMap bindless_samplers; }; + } // namespace VideoCommon::Shader |