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authorbunnei <bunneidev@gmail.com>2021-08-11 06:19:01 +0200
committerGitHub <noreply@github.com>2021-08-11 06:19:01 +0200
commite6b80c2cf8f7f2d5d3a8ab4d8141ef2a609f929f (patch)
treefc63540f4bf91e4eb64a185ab0813125a116a483 /src
parentMerge pull request #6820 from yzct12345/split-cache (diff)
parentsettings: Use std::clamp where possible (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/common/settings.h162
1 files changed, 136 insertions, 26 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index a88ee045d..c4afff50b 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -4,6 +4,7 @@
#pragma once
+#include <algorithm>
#include <array>
#include <atomic>
#include <chrono>
@@ -81,7 +82,7 @@ public:
*
* @returns A reference to the setting
*/
- [[nodiscard]] const Type& GetValue() const {
+ [[nodiscard]] virtual const Type& GetValue() const {
return global;
}
@@ -90,7 +91,7 @@ public:
*
* @param value The desired value
*/
- void SetValue(const Type& value) {
+ virtual void SetValue(const Type& value) {
Type temp{value};
std::swap(global, temp);
}
@@ -120,7 +121,7 @@ public:
*
* @returns A reference to the setting
*/
- const Type& operator=(const Type& value) {
+ virtual const Type& operator=(const Type& value) {
Type temp{value};
std::swap(global, temp);
return global;
@@ -131,7 +132,7 @@ public:
*
* @returns A reference to the setting
*/
- explicit operator const Type&() const {
+ explicit virtual operator const Type&() const {
return global;
}
@@ -142,6 +143,51 @@ protected:
};
/**
+ * BasicRangedSetting class is intended for use with quantifiable settings that need a more
+ * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
+ * simply used to sanitize SetValue and the assignment overload.
+ */
+template <typename Type>
+class BasicRangedSetting : virtual public BasicSetting<Type> {
+public:
+ /**
+ * Sets a default value, minimum value, maximum value, and label.
+ *
+ * @param default_val Intial value of the setting, and default value of the setting
+ * @param min_val Sets the minimum allowed value of the setting
+ * @param max_val Sets the maximum allowed value of the setting
+ * @param name Label for the setting
+ */
+ explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
+ const std::string& name)
+ : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
+ ~BasicRangedSetting() = default;
+
+ /**
+ * Like BasicSetting's SetValue, except value is clamped to the range of the setting.
+ *
+ * @param value The desired value
+ */
+ void SetValue(const Type& value) override {
+ this->global = std::clamp(value, minimum, maximum);
+ }
+
+ /**
+ * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
+ *
+ * @param value The desired value
+ * @returns A reference to the setting's value
+ */
+ const Type& operator=(const Type& value) override {
+ this->global = std::clamp(value, minimum, maximum);
+ return this->global;
+ }
+
+ const Type minimum; ///< Minimum allowed value of the setting
+ const Type maximum; ///< Maximum allowed value of the setting
+};
+
+/**
* The Setting class is a slightly more complex version of the BasicSetting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
@@ -152,7 +198,7 @@ protected:
* Like the BasicSetting, this requires setting a default value and label to use.
*/
template <typename Type>
-class Setting final : public BasicSetting<Type> {
+class Setting : virtual public BasicSetting<Type> {
public:
/**
* Sets a default value, label, and setting value.
@@ -191,7 +237,13 @@ public:
*
* @returns The required value of the setting
*/
- [[nodiscard]] const Type& GetValue(bool need_global = false) const {
+ [[nodiscard]] const Type& GetValue() const override {
+ if (use_global) {
+ return this->global;
+ }
+ return custom;
+ }
+ [[nodiscard]] const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
return this->global;
}
@@ -203,7 +255,7 @@ public:
*
* @param value The new value
*/
- void SetValue(const Type& value) {
+ void SetValue(const Type& value) override {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
@@ -219,7 +271,7 @@ public:
*
* @returns A reference to the current setting value
*/
- const Type& operator=(const Type& value) {
+ const Type& operator=(const Type& value) override {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
@@ -234,19 +286,73 @@ public:
*
* @returns A reference to the current setting value
*/
- explicit operator const Type&() const {
+ explicit operator const Type&() const override {
if (use_global) {
return this->global;
}
return custom;
}
-private:
+protected:
bool use_global{true}; ///< The setting's global state
Type custom{}; ///< The custom value of the setting
};
/**
+ * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
+ * for use with quantifiable settings.
+ */
+template <typename Type>
+class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
+public:
+ /**
+ * Sets a default value, minimum value, maximum value, and label.
+ *
+ * @param default_val Intial value of the setting, and default value of the setting
+ * @param min_val Sets the minimum allowed value of the setting
+ * @param max_val Sets the maximum allowed value of the setting
+ * @param name Label for the setting
+ */
+ explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
+ const std::string& name)
+ : BasicSetting<Type>{default_val, name},
+ BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
+ name} {}
+ ~RangedSetting() = default;
+
+ /**
+ * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
+ * appropriate value depending on the global state.
+ *
+ * @param value The desired value
+ */
+ void SetValue(const Type& value) override {
+ const Type temp = std::clamp(value, this->minimum, this->maximum);
+ if (this->use_global) {
+ this->global = temp;
+ }
+ this->custom = temp;
+ }
+
+ /**
+ * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
+ * Uses the appropriate value depending on the global state.
+ *
+ * @param value The desired value
+ * @returns A reference to the setting's value
+ */
+ const Type& operator=(const Type& value) override {
+ const Type temp = std::clamp(value, this->minimum, this->maximum);
+ if (this->use_global) {
+ this->global = temp;
+ return this->global;
+ }
+ this->custom = temp;
+ return this->custom;
+ }
+};
+
+/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers
* using the SetValue() member function found in the Setting class. The primary purpose of this
@@ -289,13 +395,14 @@ struct Values {
BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"};
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
- Setting<u8> volume{100, "volume"};
+ RangedSetting<u8> volume{100, 0, 100, "volume"};
// Core
Setting<bool> use_multi_core{true, "use_multi_core"};
// Cpu
- Setting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, "cpu_accuracy"};
+ RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
+ CPUAccuracy::Unsafe, "cpu_accuracy"};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
@@ -317,7 +424,8 @@ struct Values {
Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
// Renderer
- Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
+ RangedSetting<RendererBackend> renderer_backend{
+ RendererBackend::OpenGL, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
BasicSetting<bool> renderer_debug{false, "debug"};
BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
@@ -328,26 +436,28 @@ struct Values {
Setting<u16> resolution_factor{1, "resolution_factor"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
- Setting<FullscreenMode> fullscreen_mode{
+ RangedSetting<FullscreenMode> fullscreen_mode{
#ifdef _WIN32
FullscreenMode::Borderless,
#else
FullscreenMode::Exclusive,
#endif
- "fullscreen_mode"};
- Setting<int> aspect_ratio{0, "aspect_ratio"};
- Setting<int> max_anisotropy{0, "max_anisotropy"};
+ FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
+ RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
+ RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
- Setting<u16> speed_limit{100, "speed_limit"};
+ RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
- Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
+ RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
+ GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
- BasicSetting<u16> fps_cap{1000, "fps_cap"};
+ BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
- Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
+ RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+ ShaderBackend::SPIRV, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<bool> use_caches_gc{false, "use_caches_gc"};
@@ -364,10 +474,10 @@ struct Values {
std::chrono::seconds custom_rtc_differential;
BasicSetting<s32> current_user{0, "current_user"};
- Setting<s32> language_index{1, "language_index"};
- Setting<s32> region_index{1, "region_index"};
- Setting<s32> time_zone_index{0, "time_zone_index"};
- Setting<s32> sound_index{1, "sound_index"};
+ RangedSetting<s32> language_index{1, 0, 16, "language_index"};
+ RangedSetting<s32> region_index{1, 0, 6, "region_index"};
+ RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
+ RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
@@ -384,7 +494,7 @@ struct Values {
"udp_input_servers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
- BasicSetting<u8> mouse_panning_sensitivity{10, "mouse_panning_sensitivity"};
+ BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device;
MouseButtonsRaw mouse_buttons;