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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-23 01:17:29 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-23 01:28:50 +0100 |
commit | e3d7334be9c63e4aba7e90fec6c3bdedc743a785 (patch) | |
tree | e8a6f5ea742d750255c0ba7b283c758bb6c3c462 /src | |
parent | gl_rasterizer: Disable compute shaders on Intel (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 4cf3d0a8a..39b3986d3 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -420,7 +420,11 @@ void OpenGLState::ApplyTextures() { const std::size_t size = std::size(textures); for (std::size_t i = 0; i < size; ++i) { if (UpdateValue(cur_state.textures[i], textures[i])) { - glBindTextureUnit(static_cast<GLuint>(i), textures[i]); + // BindTextureUnit doesn't support binding null textures, skip those binds. + // TODO(Rodrigo): Stop using null textures + if (textures[i] != 0) { + glBindTextureUnit(static_cast<GLuint>(i), textures[i]); + } } } } |