diff options
author | Lioncash <mathew1800@gmail.com> | 2019-05-29 08:14:24 +0200 |
---|---|---|
committer | Lioncash <mathew1800@gmail.com> | 2019-06-03 21:34:31 +0200 |
commit | e32bf646cfb4a2b86fe2645c20722d55f0f4f96c (patch) | |
tree | ba614091669a3ce0329872f4bae3bb239cd7e81c /src | |
parent | yuzu/bootmanager: Default EmuThread's destructor in the cpp file (diff) | |
download | yuzu-e32bf646cfb4a2b86fe2645c20722d55f0f4f96c.tar yuzu-e32bf646cfb4a2b86fe2645c20722d55f0f4f96c.tar.gz yuzu-e32bf646cfb4a2b86fe2645c20722d55f0f4f96c.tar.bz2 yuzu-e32bf646cfb4a2b86fe2645c20722d55f0f4f96c.tar.lz yuzu-e32bf646cfb4a2b86fe2645c20722d55f0f4f96c.tar.xz yuzu-e32bf646cfb4a2b86fe2645c20722d55f0f4f96c.tar.zst yuzu-e32bf646cfb4a2b86fe2645c20722d55f0f4f96c.zip |
Diffstat (limited to 'src')
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 13 | ||||
-rw-r--r-- | src/core/frontend/framebuffer_layout.h | 21 | ||||
-rw-r--r-- | src/yuzu/bootmanager.cpp | 5 | ||||
-rw-r--r-- | src/yuzu/bootmanager.h | 2 |
4 files changed, 25 insertions, 16 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index a1357179f..d6d2cf3f0 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -20,7 +20,7 @@ static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, static_cast<T>(std::round(scale * screen_aspect_ratio))}; } -FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { +FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { ASSERT(width > 0); ASSERT(height > 0); // The drawing code needs at least somewhat valid values for both screens @@ -29,22 +29,23 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width}; - Common::Rectangle<unsigned> screen_window_area{0, 0, width, height}; - Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); + const auto window_aspect_ratio = static_cast<float>(height) / width; - float window_aspect_ratio = static_cast<float>(height) / width; + const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; + Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); if (window_aspect_ratio < emulation_aspect_ratio) { screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2); } else { screen = screen.TranslateY((height - screen.GetHeight()) / 2); } + res.screen = screen; return res; } -FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) { - int width, height; +FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { + u32 width, height; if (Settings::values.use_docked_mode) { width = ScreenDocked::WidthDocked * res_scale; diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index c2c63d08c..d2370adde 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h @@ -8,15 +8,22 @@ namespace Layout { -enum ScreenUndocked : unsigned { Width = 1280, Height = 720 }; -enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 }; +enum ScreenUndocked : u32 { + Width = 1280, + Height = 720, +}; + +enum ScreenDocked : u32 { + WidthDocked = 1920, + HeightDocked = 1080, +}; /// Describes the layout of the window framebuffer struct FramebufferLayout { - unsigned width{ScreenUndocked::Width}; - unsigned height{ScreenUndocked::Height}; + u32 width{ScreenUndocked::Width}; + u32 height{ScreenUndocked::Height}; - Common::Rectangle<unsigned> screen; + Common::Rectangle<u32> screen; /** * Returns the ration of pixel size of the screen, compared to the native size of the undocked @@ -33,12 +40,12 @@ struct FramebufferLayout { * @param height Window framebuffer height in pixels * @return Newly created FramebufferLayout object with default screen regions initialized */ -FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height); +FramebufferLayout DefaultFrameLayout(u32 width, u32 height); /** * Convenience method to get frame layout by resolution scale * @param res_scale resolution scale factor */ -FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale); +FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale); } // namespace Layout diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 97dee32e1..7818b141f 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -426,11 +426,12 @@ void GRenderWindow::InitRenderTarget() { BackupGeometry(); } -void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) { +void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) { auto& renderer = Core::System::GetInstance().Renderer(); - if (!res_scale) + if (res_scale == 0) { res_scale = VideoCore::GetResolutionScaleFactor(renderer); + } const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)}; screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index 21b4958ff..2fc64895f 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -144,7 +144,7 @@ public: void InitRenderTarget(); - void CaptureScreenshot(u16 res_scale, const QString& screenshot_path); + void CaptureScreenshot(u32 res_scale, const QString& screenshot_path); public slots: void moveContext(); // overridden |