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author | bunnei <bunneidev@gmail.com> | 2021-12-04 01:08:20 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-04 01:08:20 +0100 |
commit | a2fb5a13b2b00922d1f4fcc6dc41849704fa0f89 (patch) | |
tree | 8feb52b4bd0afa965b0865ef00e5f8739b07d3df /src | |
parent | Merge pull request #7490 from Morph1984/stub-album-save-screenshot (diff) | |
parent | general: Replace high_resolution_clock with steady_clock (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/common/x64/native_clock.cpp | 6 | ||||
-rw-r--r-- | src/core/hle/service/audio/hwopus.cpp | 4 | ||||
-rw-r--r-- | src/core/perf_stats.h | 4 | ||||
-rw-r--r-- | src/video_core/shader_notify.cpp | 2 | ||||
-rw-r--r-- | src/video_core/shader_notify.h | 2 | ||||
-rw-r--r-- | src/yuzu/loading_screen.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/loading_screen.h | 4 |
7 files changed, 13 insertions, 13 deletions
diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index 87de40624..28f834443 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -19,16 +19,16 @@ u64 EstimateRDTSCFrequency() { // get current time _mm_mfence(); const u64 tscStart = __rdtsc(); - const auto startTime = std::chrono::high_resolution_clock::now(); + const auto startTime = std::chrono::steady_clock::now(); // wait roughly 3 seconds while (true) { auto milli = std::chrono::duration_cast<std::chrono::milliseconds>( - std::chrono::high_resolution_clock::now() - startTime); + std::chrono::steady_clock::now() - startTime); if (milli.count() >= 3000) break; std::this_thread::sleep_for(milli_10); } - const auto endTime = std::chrono::high_resolution_clock::now(); + const auto endTime = std::chrono::steady_clock::now(); _mm_mfence(); const u64 tscEnd = __rdtsc(); // calculate difference diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp index 7da1f2969..981b6c996 100644 --- a/src/core/hle/service/audio/hwopus.cpp +++ b/src/core/hle/service/audio/hwopus.cpp @@ -96,7 +96,7 @@ private: bool DecodeOpusData(u32& consumed, u32& sample_count, const std::vector<u8>& input, std::vector<opus_int16>& output, u64* out_performance_time) const { - const auto start_time = std::chrono::high_resolution_clock::now(); + const auto start_time = std::chrono::steady_clock::now(); const std::size_t raw_output_sz = output.size() * sizeof(opus_int16); if (sizeof(OpusPacketHeader) > input.size()) { LOG_ERROR(Audio, "Input is smaller than the header size, header_sz={}, input_sz={}", @@ -135,7 +135,7 @@ private: return false; } - const auto end_time = std::chrono::high_resolution_clock::now() - start_time; + const auto end_time = std::chrono::steady_clock::now() - start_time; sample_count = out_sample_count; consumed = static_cast<u32>(sizeof(OpusPacketHeader) + hdr.size); if (out_performance_time != nullptr) { diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index a2541906f..816202588 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -33,7 +33,7 @@ public: explicit PerfStats(u64 title_id_); ~PerfStats(); - using Clock = std::chrono::high_resolution_clock; + using Clock = std::chrono::steady_clock; void BeginSystemFrame(); void EndSystemFrame(); @@ -87,7 +87,7 @@ private: class SpeedLimiter { public: - using Clock = std::chrono::high_resolution_clock; + using Clock = std::chrono::steady_clock; void DoSpeedLimiting(std::chrono::microseconds current_system_time_us); diff --git a/src/video_core/shader_notify.cpp b/src/video_core/shader_notify.cpp index dc6995b46..bcaf5f575 100644 --- a/src/video_core/shader_notify.cpp +++ b/src/video_core/shader_notify.cpp @@ -18,7 +18,7 @@ int ShaderNotify::ShadersBuilding() noexcept { const int now_complete = num_complete.load(std::memory_order::relaxed); const int now_building = num_building.load(std::memory_order::relaxed); if (now_complete == now_building) { - const auto now = std::chrono::high_resolution_clock::now(); + const auto now = std::chrono::steady_clock::now(); if (completed && num_complete == num_when_completed) { if (now - complete_time > TIME_TO_STOP_REPORTING) { report_base = now_complete; diff --git a/src/video_core/shader_notify.h b/src/video_core/shader_notify.h index ad363bfb5..4d8d52071 100644 --- a/src/video_core/shader_notify.h +++ b/src/video_core/shader_notify.h @@ -28,6 +28,6 @@ private: bool completed{}; int num_when_completed{}; - std::chrono::high_resolution_clock::time_point complete_time; + std::chrono::steady_clock::time_point complete_time; }; } // namespace VideoCore diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp index ae842306c..b001b8c23 100644 --- a/src/yuzu/loading_screen.cpp +++ b/src/yuzu/loading_screen.cpp @@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() { void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { using namespace std::chrono; - const auto now = high_resolution_clock::now(); + const auto now = steady_clock::now(); // reset the timer if the stage changes if (stage != previous_stage) { ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage])); @@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size // If theres a drastic slowdown in the rate, then display an estimate if (now - previous_time > milliseconds{50} || slow_shader_compile_start) { if (!slow_shader_compile_start) { - slow_shader_start = high_resolution_clock::now(); + slow_shader_start = steady_clock::now(); slow_shader_compile_start = true; slow_shader_first_value = value; } diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h index 801d08e1a..29155a77c 100644 --- a/src/yuzu/loading_screen.h +++ b/src/yuzu/loading_screen.h @@ -84,8 +84,8 @@ private: // shaders, it will start quickly but end slow if new shaders were added since previous launch. // These variables are used to detect the change in speed so we can generate an ETA bool slow_shader_compile_start = false; - std::chrono::high_resolution_clock::time_point slow_shader_start; - std::chrono::high_resolution_clock::time_point previous_time; + std::chrono::steady_clock::time_point slow_shader_start; + std::chrono::steady_clock::time_point previous_time; std::size_t slow_shader_first_value = 0; }; |