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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2022-04-03 02:18:03 +0200 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2022-10-06 21:00:53 +0200 |
commit | 98317f2b7799360ee4e5e55cbbb123bce72fbf2c (patch) | |
tree | 79a4033ce1e898b2f3f11d058901e134acfdc992 /src | |
parent | DMA & InlineToMemory Engines Rework. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/textures/decoders.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index fcc636e0b..52d067a2d 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -35,7 +35,7 @@ void incrpdep(u32& value) { template <bool TO_LINEAR, u32 BYTES_PER_PIXEL> void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth, - u32 block_height, u32 block_depth, u32 stride_alignment) { + u32 block_height, u32 block_depth, u32 stride) { // The origin of the transformation can be configured here, leave it as zero as the current API // doesn't expose it. static constexpr u32 origin_x = 0; @@ -45,7 +45,6 @@ void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 // We can configure here a custom pitch // As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch. const u32 pitch = width * BYTES_PER_PIXEL; - const u32 stride = Common::AlignUpLog2(width, stride_alignment) * BYTES_PER_PIXEL; const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT); const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth); @@ -179,15 +178,23 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) { + const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel; + const u32 new_bpp = std::min(4U, static_cast<u32>(std::countr_zero(width * bytes_per_pixel))); + width = (width * bytes_per_pixel) >> new_bpp; + bytes_per_pixel = 1U << new_bpp; Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, - stride_alignment); + stride); } void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) { + const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel; + const u32 new_bpp = std::min(4U, static_cast<u32>(std::countr_zero(width * bytes_per_pixel))); + width = (width * bytes_per_pixel) >> new_bpp; + bytes_per_pixel = 1U << new_bpp; Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, - stride_alignment); + stride); } void SwizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, |