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authorbunnei <bunneidev@gmail.com>2018-01-15 06:20:19 +0100
committerbunnei <bunneidev@gmail.com>2018-01-15 06:20:19 +0100
commit92801b1c345f2aa47d0b89c91313b44c08edbb86 (patch)
treee2c470cd5132b0b293bc118f21e24174c4397f2a /src
parentrenderer: Render previous frame when no new one is available. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp9
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
2 files changed, 8 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index f1c3ff948..50396b5c1 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -293,16 +293,16 @@ void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
* Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can
* be 1x1 but will stretch across whatever it's rendered on.
*/
-void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
+void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture) {
state.texture_units[0].texture_2d = texture.resource.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
- u8 framebuffer_data[3] = {color_r, color_g, color_b};
+ u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
// Update existing texture
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
state.texture_units[0].texture_2d = 0;
state.Apply();
@@ -364,6 +364,9 @@ void RendererOpenGL::InitOpenGLObjects() {
state.texture_units[0].texture_2d = 0;
state.Apply();
+
+ // Clear screen to black
+ LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 2f5e35787..dd01e1b1a 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -60,8 +60,8 @@ private:
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info);
- // Fills active OpenGL texture with the given RGB color.
- void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
+ // Fills active OpenGL texture with the given RGBA color.
+ void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture);
EmuWindow* render_window; ///< Handle to render window