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authorMerryMage <MerryMage@users.noreply.github.com>2016-08-31 17:56:30 +0200
committerMerryMage <MerryMage@users.noreply.github.com>2016-08-31 17:56:30 +0200
commit904a31969469a5ecff7eacfddc8541ea5996dcdf (patch)
tree369e91b89e1f4b2aef805b9f85c734d377ce631e /src
parentsink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/audio_core/audio_core.cpp4
-rw-r--r--src/audio_core/audio_core.h3
-rw-r--r--src/audio_core/hle/dsp.cpp46
-rw-r--r--src/audio_core/hle/dsp.h8
4 files changed, 52 insertions, 9 deletions
diff --git a/src/audio_core/audio_core.cpp b/src/audio_core/audio_core.cpp
index d42249ebd..8e19ec0c4 100644
--- a/src/audio_core/audio_core.cpp
+++ b/src/audio_core/audio_core.cpp
@@ -71,6 +71,10 @@ void SelectSink(std::string sink_id) {
DSP::HLE::SetSink(iter->factory());
}
+void EnableStretching(bool enable) {
+ DSP::HLE::EnableStretching(enable);
+}
+
void Shutdown() {
CoreTiming::UnscheduleEvent(tick_event, 0);
DSP::HLE::Shutdown();
diff --git a/src/audio_core/audio_core.h b/src/audio_core/audio_core.h
index f618361f3..7e678aba5 100644
--- a/src/audio_core/audio_core.h
+++ b/src/audio_core/audio_core.h
@@ -23,6 +23,9 @@ void AddAddressSpace(Kernel::VMManager& vm_manager);
/// Select the sink to use based on sink id.
void SelectSink(std::string sink_id);
+/// Enable/Disable stretching.
+void EnableStretching(bool enable);
+
/// Shutdown Audio Core
void Shutdown();
diff --git a/src/audio_core/hle/dsp.cpp b/src/audio_core/hle/dsp.cpp
index a195bc74c..0cddeb82a 100644
--- a/src/audio_core/hle/dsp.cpp
+++ b/src/audio_core/hle/dsp.cpp
@@ -85,13 +85,45 @@ static StereoFrame16 GenerateCurrentFrame() {
// Audio output
+static bool perform_time_stretching = true;
static std::unique_ptr<AudioCore::Sink> sink;
static AudioCore::TimeStretcher time_stretcher;
+static void FlushResidualStretcherAudio() {
+ time_stretcher.Flush();
+ while (true) {
+ std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue());
+ if (residual_audio.empty())
+ break;
+ sink->EnqueueSamples(residual_audio.data(), residual_audio.size() / 2);
+ }
+}
+
static void OutputCurrentFrame(const StereoFrame16& frame) {
- time_stretcher.AddSamples(&frame[0][0], frame.size());
- std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
- sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
+ if (perform_time_stretching) {
+ time_stretcher.AddSamples(&frame[0][0], frame.size());
+ std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
+ sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
+ } else {
+ constexpr size_t maximum_sample_latency = 1024; // about 32 miliseconds
+ if (sink->SamplesInQueue() > maximum_sample_latency) {
+ // This can occur if we're running too fast and samples are starting to back up.
+ // Just drop the samples.
+ return;
+ }
+
+ sink->EnqueueSamples(&frame[0][0], frame.size());
+ }
+}
+
+void EnableStretching(bool enable) {
+ if (perform_time_stretching == enable)
+ return;
+
+ if (!enable) {
+ FlushResidualStretcherAudio();
+ }
+ perform_time_stretching = enable;
}
// Public Interface
@@ -112,12 +144,8 @@ void Init() {
}
void Shutdown() {
- time_stretcher.Flush();
- while (true) {
- std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue());
- if (residual_audio.empty())
- break;
- sink->EnqueueSamples(residual_audio);
+ if (perform_time_stretching) {
+ FlushResidualStretcherAudio();
}
}
diff --git a/src/audio_core/hle/dsp.h b/src/audio_core/hle/dsp.h
index 9275cd7de..565f20b6f 100644
--- a/src/audio_core/hle/dsp.h
+++ b/src/audio_core/hle/dsp.h
@@ -544,5 +544,13 @@ bool Tick();
*/
void SetSink(std::unique_ptr<AudioCore::Sink> sink);
+/**
+ * Enables/Disables audio-stretching.
+ * Audio stretching is an enhancement that stretches audio to match emulation
+ * speed to prevent stuttering at the cost of some audio latency.
+ * @param enable true to enable, false to disable.
+ */
+void EnableStretching(bool enable);
+
} // namespace HLE
} // namespace DSP