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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:45:45 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:45:45 +0200 |
commit | 7e272d3cd81656b65b21f5a569fc9a2d76cac758 (patch) | |
tree | 5d50ce761c8e1a1b67b27cab16821e9196932fff /src | |
parent | Merge pull request #6709 from ameerj/screenshot-path (diff) | |
parent | Update src/yuzu/main.cpp (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/main.cpp | 80 | ||||
-rw-r--r-- | src/yuzu/main.h | 4 |
2 files changed, 45 insertions, 39 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e97bfd976..2f84ada73 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -789,41 +789,28 @@ void GMainWindow::InitializeWidgets() { dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); statusBar()->insertPermanentWidget(0, dock_status_button); - // Setup ASync button - async_status_button = new QPushButton(); - async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - async_status_button->setFocusPolicy(Qt::NoFocus); - connect(async_status_button, &QPushButton::clicked, [&] { - if (emulation_running) { - return; + gpu_accuracy_button = new QPushButton(); + gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton")); + gpu_accuracy_button->setCheckable(true); + gpu_accuracy_button->setFocusPolicy(Qt::NoFocus); + connect(gpu_accuracy_button, &QPushButton::clicked, [this] { + switch (Settings::values.gpu_accuracy.GetValue()) { + case Settings::GPUAccuracy::High: { + Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal); + break; + } + case Settings::GPUAccuracy::Normal: + case Settings::GPUAccuracy::Extreme: + default: { + Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High); } - Settings::values.use_asynchronous_gpu_emulation.SetValue( - !Settings::values.use_asynchronous_gpu_emulation.GetValue()); - async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue()); - Core::System::GetInstance().ApplySettings(); - }); - async_status_button->setText(tr("ASYNC")); - async_status_button->setCheckable(true); - async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue()); - - // Setup Multicore button - multicore_status_button = new QPushButton(); - multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - multicore_status_button->setFocusPolicy(Qt::NoFocus); - connect(multicore_status_button, &QPushButton::clicked, [&] { - if (emulation_running) { - return; } - Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue()); - multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue()); + Core::System::GetInstance().ApplySettings(); + UpdateGPUAccuracyButton(); }); - multicore_status_button->setText(tr("MULTICORE")); - multicore_status_button->setCheckable(true); - multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue()); - - statusBar()->insertPermanentWidget(0, multicore_status_button); - statusBar()->insertPermanentWidget(0, async_status_button); + UpdateGPUAccuracyButton(); + statusBar()->insertPermanentWidget(0, gpu_accuracy_button); // Setup Renderer API button renderer_status_button = new QPushButton(); @@ -1401,8 +1388,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t game_list_placeholder->hide(); } status_bar_update_timer.start(500); - async_status_button->setDisabled(true); - multicore_status_button->setDisabled(true); renderer_status_button->setDisabled(true); if (UISettings::values.hide_mouse || Settings::values.mouse_panning) { @@ -1506,8 +1491,6 @@ void GMainWindow::ShutdownGame() { emu_speed_label->setVisible(false); game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); - async_status_button->setEnabled(true); - multicore_status_button->setEnabled(true); renderer_status_button->setEnabled(true); emulation_running = false; @@ -2947,12 +2930,35 @@ void GMainWindow::UpdateStatusBar() { emu_frametime_label->setVisible(true); } +void GMainWindow::UpdateGPUAccuracyButton() { + switch (Settings::values.gpu_accuracy.GetValue()) { + case Settings::GPUAccuracy::Normal: { + gpu_accuracy_button->setText(tr("GPU NORMAL")); + gpu_accuracy_button->setChecked(false); + break; + } + case Settings::GPUAccuracy::High: { + gpu_accuracy_button->setText(tr("GPU HIGH")); + gpu_accuracy_button->setChecked(true); + break; + } + case Settings::GPUAccuracy::Extreme: { + gpu_accuracy_button->setText(tr("GPU EXTREME")); + gpu_accuracy_button->setChecked(true); + break; + } + default: { + gpu_accuracy_button->setText(tr("GPU ERROR")); + gpu_accuracy_button->setChecked(true); + } + } +} + void GMainWindow::UpdateStatusButtons() { dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); - multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue()); - async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue()); renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); + UpdateGPUAccuracyButton(); } void GMainWindow::UpdateUISettings() { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 3eb6aed56..38e66ccd0 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -292,6 +292,7 @@ private: void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {}, std::string_view gpu_vendor = {}); void UpdateStatusBar(); + void UpdateGPUAccuracyButton(); void UpdateStatusButtons(); void UpdateUISettings(); void HideMouseCursor(); @@ -317,8 +318,7 @@ private: QLabel* emu_speed_label = nullptr; QLabel* game_fps_label = nullptr; QLabel* emu_frametime_label = nullptr; - QPushButton* async_status_button = nullptr; - QPushButton* multicore_status_button = nullptr; + QPushButton* gpu_accuracy_button = nullptr; QPushButton* renderer_status_button = nullptr; QPushButton* dock_status_button = nullptr; QTimer status_bar_update_timer; |