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author | bunnei <bunneidev@gmail.com> | 2020-02-01 20:02:41 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-01 20:02:41 +0100 |
commit | 69a6796de10357947d3e0411126b13c59628cb51 (patch) | |
tree | 4478c6e702785340b1d453ed55da23448d88e8f5 /src | |
parent | Merge pull request #3364 from lioncash/thread (diff) | |
parent | Moved analog direction logic to sdl_impl (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/frontend/input.h | 10 | ||||
-rw-r--r-- | src/core/hle/service/hid/controllers/npad.cpp | 39 | ||||
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 16 |
3 files changed, 52 insertions, 13 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index 7c11d7546..2b098b7c6 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -15,6 +15,13 @@ namespace Input { +enum class AnalogDirection : u8 { + RIGHT, + LEFT, + UP, + DOWN, +}; + /// An abstract class template for an input device (a button, an analog input, etc.). template <typename StatusType> class InputDevice { @@ -23,6 +30,9 @@ public: virtual StatusType GetStatus() const { return {}; } + virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const { + return {}; + } }; /// An abstract class template for a factory that can create input devices. diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 4d952adc0..15c09f04c 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -250,6 +250,10 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { auto& rstick_entry = npad_pad_states[controller_idx].r_stick; const auto& button_state = buttons[controller_idx]; const auto& analog_state = sticks[controller_idx]; + const auto [stick_l_x_f, stick_l_y_f] = + analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus(); + const auto [stick_r_x_f, stick_r_y_f] = + analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus(); using namespace Settings::NativeButton; pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus()); @@ -270,23 +274,32 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus()); pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l_stick_left.Assign(button_state[LStick_Left - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l_stick_up.Assign(button_state[LStick_Up - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l_stick_right.Assign(button_state[LStick_Right - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l_stick_down.Assign(button_state[LStick_Down - BUTTON_HID_BEGIN]->GetStatus()); - - pad_state.r_stick_left.Assign(button_state[RStick_Left - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r_stick_up.Assign(button_state[RStick_Up - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r_stick_right.Assign(button_state[RStick_Right - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r_stick_down.Assign(button_state[RStick_Down - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l_stick_right.Assign( + analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus( + Input::AnalogDirection::RIGHT)); + pad_state.l_stick_left.Assign( + analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus( + Input::AnalogDirection::LEFT)); + pad_state.l_stick_up.Assign( + analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus( + Input::AnalogDirection::UP)); + pad_state.l_stick_down.Assign( + analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus( + Input::AnalogDirection::DOWN)); + + pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)] + ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT)); + pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)] + ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT)); + pad_state.r_stick_right.Assign( + analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)] + ->GetAnalogDirectionStatus(Input::AnalogDirection::UP)); + pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)] + ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN)); pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus()); pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus()); - const auto [stick_l_x_f, stick_l_y_f] = - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus(); - const auto [stick_r_x_f, stick_r_y_f] = - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus(); lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX); lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX); rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX); diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index d2e9d278f..a2e0c0bd2 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -342,6 +342,22 @@ public: return std::make_tuple<float, float>(0.0f, 0.0f); } + bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { + const auto [x, y] = GetStatus(); + const float directional_deadzone = 0.4f; + switch (direction) { + case Input::AnalogDirection::RIGHT: + return x > directional_deadzone; + case Input::AnalogDirection::LEFT: + return x < -directional_deadzone; + case Input::AnalogDirection::UP: + return y > directional_deadzone; + case Input::AnalogDirection::DOWN: + return y < -directional_deadzone; + } + return false; + } + private: std::shared_ptr<SDLJoystick> joystick; const int axis_x; |