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author | bunnei <bunneidev@gmail.com> | 2018-07-05 17:30:29 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-05 17:30:29 +0200 |
commit | 637f9d780ad960fd58577559a819adbb5069c9b1 (patch) | |
tree | ee7814ff0e5c505ff8b7646c4a3340d87f363d6b /src | |
parent | Merge pull request #623 from Subv/vertex_types (diff) | |
parent | GPU: Implemented the F2F 'round' rounding mode. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index a4b730e1c..03ac4fe9e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1213,6 +1213,9 @@ private: switch (instr.conversion.f2f.rounding) { case Tegra::Shader::F2fRoundingOp::None: break; + case Tegra::Shader::F2fRoundingOp::Round: + op_a = "roundEven(" + op_a + ')'; + break; case Tegra::Shader::F2fRoundingOp::Floor: op_a = "floor(" + op_a + ')'; break; |