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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-03-02 22:54:08 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-03-13 22:33:04 +0100
commit3dcaa84ba442ac173c8b5241049296d8fe8a3fd7 (patch)
tree1ffe5c5bbc7db96743f2dc13a715d17d2fac7593 /src
parentMerge pull request #3473 from ReinUsesLisp/shader-purge (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/shader/transform_feedback.cpp114
-rw-r--r--src/video_core/shader/transform_feedback.h22
4 files changed, 140 insertions, 0 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 1f621fb1f..fbebed715 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -83,6 +83,8 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
+ "${VIDEO_CORE}/shader/transform_feedback.cpp"
+ "${VIDEO_CORE}/shader/transform_feedback.h"
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 0101e5f0e..91df062d7 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -129,6 +129,8 @@ add_library(video_core STATIC
shader/shader_ir.cpp
shader/shader_ir.h
shader/track.cpp
+ shader/transform_feedback.cpp
+ shader/transform_feedback.h
surface.cpp
surface.h
texture_cache/format_lookup_table.cpp
diff --git a/src/video_core/shader/transform_feedback.cpp b/src/video_core/shader/transform_feedback.cpp
new file mode 100644
index 000000000..db86c940f
--- /dev/null
+++ b/src/video_core/shader/transform_feedback.cpp
@@ -0,0 +1,114 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <array>
+#include <unordered_map>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/shader/registry.h"
+#include "video_core/shader/transform_feedback.h"
+
+namespace VideoCommon::Shader {
+
+namespace {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+// TODO(Rodrigo): Change this to constexpr std::unordered_set in C++20
+
+/// Attribute offsets that describe a vector
+constexpr std::array VECTORS = {
+ 28, // gl_Position
+ 32, // Generic 0
+ 36, // Generic 1
+ 40, // Generic 2
+ 44, // Generic 3
+ 48, // Generic 4
+ 52, // Generic 5
+ 56, // Generic 6
+ 60, // Generic 7
+ 64, // Generic 8
+ 68, // Generic 9
+ 72, // Generic 10
+ 76, // Generic 11
+ 80, // Generic 12
+ 84, // Generic 13
+ 88, // Generic 14
+ 92, // Generic 15
+ 96, // Generic 16
+ 100, // Generic 17
+ 104, // Generic 18
+ 108, // Generic 19
+ 112, // Generic 20
+ 116, // Generic 21
+ 120, // Generic 22
+ 124, // Generic 23
+ 128, // Generic 24
+ 132, // Generic 25
+ 136, // Generic 26
+ 140, // Generic 27
+ 144, // Generic 28
+ 148, // Generic 29
+ 152, // Generic 30
+ 156, // Generic 31
+ 160, // gl_FrontColor
+ 164, // gl_FrontSecondaryColor
+ 160, // gl_BackColor
+ 164, // gl_BackSecondaryColor
+ 192, // gl_TexCoord[0]
+ 196, // gl_TexCoord[1]
+ 200, // gl_TexCoord[2]
+ 204, // gl_TexCoord[3]
+ 208, // gl_TexCoord[4]
+ 212, // gl_TexCoord[5]
+ 216, // gl_TexCoord[6]
+ 220, // gl_TexCoord[7]
+};
+} // namespace
+
+std::unordered_map<u8, VaryingTFB> BuildTransformFeedback(const GraphicsInfo& info) {
+
+ std::unordered_map<u8, VaryingTFB> tfb;
+
+ for (std::size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
+ const auto& locations = info.tfb_varying_locs[buffer];
+ const auto& layout = info.tfb_layouts[buffer];
+ const std::size_t varying_count = layout.varying_count;
+
+ std::size_t highest = 0;
+
+ for (std::size_t offset = 0; offset < varying_count; ++offset) {
+ const std::size_t base_offset = offset;
+ const u8 location = locations[offset];
+
+ VaryingTFB varying;
+ varying.buffer = layout.stream;
+ varying.offset = offset * sizeof(u32);
+ varying.components = 1;
+
+ if (std::find(VECTORS.begin(), VECTORS.end(), location / 4 * 4) != VECTORS.end()) {
+ UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
+
+ const u8 base_index = location / 4;
+ while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
+ ++offset;
+ ++varying.components;
+ }
+ }
+
+ [[maybe_unused]] const bool inserted = tfb.emplace(location, varying).second;
+ UNIMPLEMENTED_IF_MSG(!inserted, "Varying already stored");
+
+ highest = std::max(highest, (base_offset + varying.components) * sizeof(u32));
+ }
+
+ UNIMPLEMENTED_IF(highest != layout.stride);
+ }
+ return tfb;
+}
+
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/transform_feedback.h b/src/video_core/shader/transform_feedback.h
new file mode 100644
index 000000000..8a8235019
--- /dev/null
+++ b/src/video_core/shader/transform_feedback.h
@@ -0,0 +1,22 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <unordered_map>
+
+#include "common/common_types.h"
+#include "video_core/shader/registry.h"
+
+namespace VideoCommon::Shader {
+
+struct VaryingTFB {
+ std::size_t buffer;
+ std::size_t offset;
+ std::size_t components;
+};
+
+std::unordered_map<u8, VaryingTFB> BuildTransformFeedback(const GraphicsInfo& info);
+
+} // namespace VideoCommon::Shader