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author | Lioncash <mathew1800@gmail.com> | 2019-10-28 03:01:45 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-10-28 03:12:32 +0100 |
commit | 2dc469cebac90462fcc48edcf5c1b77148825957 (patch) | |
tree | c22a32ed1a1990d9bfac0b49f013a2a4ac4ba0b4 /src | |
parent | Merge pull request #2971 from FernandoS27/new-scheduler-v2 (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 29 | ||||
-rw-r--r-- | src/core/hle/kernel/scheduler.h | 105 |
2 files changed, 59 insertions, 75 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index e6dcb9639..53281cc6c 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -35,24 +35,11 @@ void GlobalScheduler::RemoveThread(const Thread* thread) { thread_list.end()); } -/* - * UnloadThread selects a core and forces it to unload its current thread's context - */ void GlobalScheduler::UnloadThread(s32 core) { Scheduler& sched = system.Scheduler(core); sched.UnloadThread(); } -/* - * SelectThread takes care of selecting the new scheduled thread. - * It does it in 3 steps: - * - First a thread is selected from the top of the priority queue. If no thread - * is obtained then we move to step two, else we are done. - * - Second we try to get a suggested thread that's not assigned to any core or - * that is not the top thread in that core. - * - Third is no suggested thread is found, we do a second pass and pick a running - * thread in another core and swap it with its current thread. - */ void GlobalScheduler::SelectThread(u32 core) { const auto update_thread = [](Thread* thread, Scheduler& sched) { if (thread != sched.selected_thread) { @@ -114,10 +101,6 @@ void GlobalScheduler::SelectThread(u32 core) { update_thread(current_thread, sched); } -/* - * YieldThread takes a thread and moves it to the back of the it's priority list - * This operation can be redundant and no scheduling is changed if marked as so. - */ bool GlobalScheduler::YieldThread(Thread* yielding_thread) { // Note: caller should use critical section, etc. const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); @@ -132,12 +115,6 @@ bool GlobalScheduler::YieldThread(Thread* yielding_thread) { return AskForReselectionOrMarkRedundant(yielding_thread, winner); } -/* - * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list. - * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or - * a better priority than the next thread in the core. - * This operation can be redundant and no scheduling is changed if marked as so. - */ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. @@ -189,12 +166,6 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { return AskForReselectionOrMarkRedundant(yielding_thread, winner); } -/* - * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue - * and into the suggested queue. If no thread can be squeduled afterwards in that core, - * a suggested thread is obtained instead. - * This operation can be redundant and no scheduling is changed if marked as so. - */ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) { // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h index fcae28e0a..8f1f39c59 100644 --- a/src/core/hle/kernel/scheduler.h +++ b/src/core/hle/kernel/scheduler.h @@ -26,6 +26,7 @@ public: explicit GlobalScheduler(Core::System& system); ~GlobalScheduler(); + /// Adds a new thread to the scheduler void AddThread(SharedPtr<Thread> thread); @@ -37,47 +38,57 @@ public: return thread_list; } - // Add a thread to the suggested queue of a cpu core. Suggested threads may be - // picked if no thread is scheduled to run on the core. + /** + * Add a thread to the suggested queue of a cpu core. Suggested threads may be + * picked if no thread is scheduled to run on the core. + */ void Suggest(u32 priority, u32 core, Thread* thread); - // Remove a thread to the suggested queue of a cpu core. Suggested threads may be - // picked if no thread is scheduled to run on the core. + /** + * Remove a thread to the suggested queue of a cpu core. Suggested threads may be + * picked if no thread is scheduled to run on the core. + */ void Unsuggest(u32 priority, u32 core, Thread* thread); - // Add a thread to the scheduling queue of a cpu core. The thread is added at the - // back the queue in its priority level + /** + * Add a thread to the scheduling queue of a cpu core. The thread is added at the + * back the queue in its priority level. + */ void Schedule(u32 priority, u32 core, Thread* thread); - // Add a thread to the scheduling queue of a cpu core. The thread is added at the - // front the queue in its priority level + /** + * Add a thread to the scheduling queue of a cpu core. The thread is added at the + * front the queue in its priority level. + */ void SchedulePrepend(u32 priority, u32 core, Thread* thread); - // Reschedule an already scheduled thread based on a new priority + /// Reschedule an already scheduled thread based on a new priority void Reschedule(u32 priority, u32 core, Thread* thread); - // Unschedule a thread. + /// Unschedules a thread. void Unschedule(u32 priority, u32 core, Thread* thread); - // Transfers a thread into an specific core. If the destination_core is -1 - // it will be unscheduled from its source code and added into its suggested - // queue. + /** + * Transfers a thread into an specific core. If the destination_core is -1 + * it will be unscheduled from its source code and added into its suggested + * queue. + */ void TransferToCore(u32 priority, s32 destination_core, Thread* thread); - /* - * UnloadThread selects a core and forces it to unload its current thread's context - */ + /// Selects a core and forces it to unload its current thread's context void UnloadThread(s32 core); - /* - * SelectThread takes care of selecting the new scheduled thread. - * It does it in 3 steps: - * - First a thread is selected from the top of the priority queue. If no thread - * is obtained then we move to step two, else we are done. - * - Second we try to get a suggested thread that's not assigned to any core or - * that is not the top thread in that core. - * - Third is no suggested thread is found, we do a second pass and pick a running - * thread in another core and swap it with its current thread. + /** + * Takes care of selecting the new scheduled thread in three steps: + * + * 1. First a thread is selected from the top of the priority queue. If no thread + * is obtained then we move to step two, else we are done. + * + * 2. Second we try to get a suggested thread that's not assigned to any core or + * that is not the top thread in that core. + * + * 3. Third is no suggested thread is found, we do a second pass and pick a running + * thread in another core and swap it with its current thread. */ void SelectThread(u32 core); @@ -85,33 +96,37 @@ public: return !scheduled_queue[core_id].empty(); } - /* - * YieldThread takes a thread and moves it to the back of the it's priority list - * This operation can be redundant and no scheduling is changed if marked as so. + /** + * Takes a thread and moves it to the back of the it's priority list. + * + * @note This operation can be redundant and no scheduling is changed if marked as so. */ bool YieldThread(Thread* thread); - /* - * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list. + /** + * Takes a thread and moves it to the back of the it's priority list. * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or * a better priority than the next thread in the core. - * This operation can be redundant and no scheduling is changed if marked as so. + * + * @note This operation can be redundant and no scheduling is changed if marked as so. */ bool YieldThreadAndBalanceLoad(Thread* thread); - /* - * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue - * and into the suggested queue. If no thread can be squeduled afterwards in that core, + /** + * Takes a thread and moves it out of the scheduling queue. + * and into the suggested queue. If no thread can be scheduled afterwards in that core, * a suggested thread is obtained instead. - * This operation can be redundant and no scheduling is changed if marked as so. + * + * @note This operation can be redundant and no scheduling is changed if marked as so. */ bool YieldThreadAndWaitForLoadBalancing(Thread* thread); - /* - * PreemptThreads this operation rotates the scheduling queues of threads at - * a preemption priority and then does some core rebalancing. Preemption priorities - * can be found in the array 'preemption_priorities'. This operation happens - * every 10ms. + /** + * Rotates the scheduling queues of threads at a preemption priority and then does + * some core rebalancing. Preemption priorities can be found in the array + * 'preemption_priorities'. + * + * @note This operation happens every 10ms. */ void PreemptThreads(); @@ -137,8 +152,8 @@ private: std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue; std::atomic<bool> is_reselection_pending; - // `preemption_priorities` are the priority levels at which the global scheduler - // preempts threads every 10 ms. They are ordered from Core 0 to Core 3 + // The priority levels at which the global scheduler preempts threads every 10 ms. They are + // ordered from Core 0 to Core 3. std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62}; /// Lists all thread ids that aren't deleted/etc. @@ -181,10 +196,8 @@ public: private: friend class GlobalScheduler; - /** - * Switches the CPU's active thread context to that of the specified thread - * @param new_thread The thread to switch to - */ + + /// Switches the CPU's active thread context to that of the specified thread void SwitchContext(); /** |