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authorgerman77 <juangerman-13@hotmail.com>2023-02-04 17:31:12 +0100
committergerman77 <juangerman-13@hotmail.com>2023-02-04 17:31:12 +0100
commit424643f9af91ff704f1bebfd9150f8ff153bdda5 (patch)
treea2a17960bf5b94165070e4f266d6a8c5442d060f /src/yuzu_cmd/emu_window
parentMerge pull request #9708 from ameerj/gl-context-flush (diff)
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Diffstat (limited to 'src/yuzu_cmd/emu_window')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp44
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h10
2 files changed, 21 insertions, 33 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 31f28a507..e2dfe3a9b 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -32,10 +32,6 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
SDL_Quit();
}
-void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- input_subsystem->GetMouse()->MouseMove(x, y, 0, 0, 0, 0);
-}
-
InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
switch (button) {
case SDL_BUTTON_LEFT:
@@ -53,44 +49,36 @@ InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) cons
}
}
+std::pair<float, float> EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
+ int w, h;
+ SDL_GetWindowSize(render_window, &w, &h);
+ const float fx = static_cast<float>(touch_x) / w;
+ const float fy = static_cast<float>(touch_y) / h;
+
+ return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f)};
+}
+
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
const auto mouse_button = SDLButtonToMouseButton(button);
if (state == SDL_PRESSED) {
- input_subsystem->GetMouse()->PressButton(x, y, 0, 0, mouse_button);
+ const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
+ input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button);
} else {
input_subsystem->GetMouse()->ReleaseButton(mouse_button);
}
}
-std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y) const {
- int w, h;
- SDL_GetWindowSize(render_window, &w, &h);
-
- touch_x *= w;
- touch_y *= h;
-
- return {static_cast<unsigned>(std::max(std::round(touch_x), 0.0f)),
- static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))};
+void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
+ const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
+ input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0);
}
void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- const auto [px, py] = TouchToPixelPos(x, y);
- const float fx = px * 1.0f / width;
- const float fy = py * 1.0f / height;
-
- input_subsystem->GetTouchScreen()->TouchPressed(fx, fy, id);
+ input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
}
void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- const auto [px, py] = TouchToPixelPos(x, y);
- const float fx = px * 1.0f / width;
- const float fy = py * 1.0f / height;
-
- input_subsystem->GetTouchScreen()->TouchMoved(fx, fy, id);
+ input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
}
void EmuWindow_SDL2::OnFingerUp() {
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 25c23e2a5..d9b453dee 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -38,17 +38,17 @@ protected:
/// Called by WaitEvent when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
- /// Called by WaitEvent when the mouse moves.
- void OnMouseMotion(s32 x, s32 y);
-
/// Converts a SDL mouse button into MouseInput mouse button
InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
+ /// Translates pixel position to float position
+ std::pair<float, float> MouseToTouchPos(s32 touch_x, s32 touch_y) const;
+
/// Called by WaitEvent when a mouse button is pressed or released
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
- /// Translates pixel position (0..1) to pixel positions
- std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const;
+ /// Called by WaitEvent when the mouse moves.
+ void OnMouseMotion(s32 x, s32 y);
/// Called by WaitEvent when a finger starts touching the touchscreen
void OnFingerDown(float x, float y, std::size_t id);