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authorbunnei <bunneidev@gmail.com>2019-05-29 17:01:12 +0200
committerGitHub <noreply@github.com>2019-05-29 17:01:12 +0200
commit665b7e8e188f40208337d819e031b369f022836d (patch)
treecfd50bcbde06fdeedf511eca4b0e9f340b9d0f89 /src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
parentMerge pull request #2519 from lioncash/sign (diff)
parentemu_window: Pass OnMinimalClientAreaChangeRequest argument by copy (diff)
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Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
new file mode 100644
index 000000000..630deba93
--- /dev/null
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -0,0 +1,34 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/emu_window.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+
+class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
+public:
+ explicit EmuWindow_SDL2_GL(bool fullscreen);
+ ~EmuWindow_SDL2_GL();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers() override;
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent() override;
+
+ /// Releases the GL context from the caller thread
+ void DoneCurrent() override;
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
+
+private:
+ /// Whether the GPU and driver supports the OpenGL extension required
+ bool SupportsRequiredGLExtensions();
+
+ using SDL_GLContext = void*;
+ /// The OpenGL context associated with the window
+ SDL_GLContext gl_context;
+};