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author | german77 <juangerman-13@hotmail.com> | 2021-02-24 03:39:02 +0100 |
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committer | german <german@thesoftwareartisans.com> | 2021-02-28 00:53:10 +0100 |
commit | 4738e14cb052a44c53e47379e595f00cef034dca (patch) | |
tree | 4264dd4e9d4a750951d1581241c484513c89b571 /src/yuzu_cmd/emu_window/emu_window_sdl2.h | |
parent | Merge pull request #5944 from Morph1984/gc-vibrations (diff) | |
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Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.h')
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index 51a12a6a9..0e17bbca7 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -18,6 +18,10 @@ namespace InputCommon { class InputSubsystem; } +namespace MouseInput { +enum class MouseButton; +} + class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { public: explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem); @@ -42,6 +46,9 @@ protected: /// Called by WaitEvent when the mouse moves. void OnMouseMotion(s32 x, s32 y); + /// Converts a SDL mouse button into MouseInput mouse button + MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const; + /// Called by WaitEvent when a mouse button is pressed or released void OnMouseButton(u32 button, u8 state, s32 x, s32 y); |