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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-12-02 20:20:43 +0100 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-12-02 20:20:43 +0100 |
commit | 762b8ad448369cc770beae4d8368a6258b13709e (patch) | |
tree | cff2c5d404b77e93e875fbf40cf78ea6d30d32b0 /src/yuzu | |
parent | Merge pull request #7483 from zhaobot/tx-update-20211201022129 (diff) | |
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Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/loading_screen.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/loading_screen.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp index ae842306c..b001b8c23 100644 --- a/src/yuzu/loading_screen.cpp +++ b/src/yuzu/loading_screen.cpp @@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() { void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { using namespace std::chrono; - const auto now = high_resolution_clock::now(); + const auto now = steady_clock::now(); // reset the timer if the stage changes if (stage != previous_stage) { ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage])); @@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size // If theres a drastic slowdown in the rate, then display an estimate if (now - previous_time > milliseconds{50} || slow_shader_compile_start) { if (!slow_shader_compile_start) { - slow_shader_start = high_resolution_clock::now(); + slow_shader_start = steady_clock::now(); slow_shader_compile_start = true; slow_shader_first_value = value; } diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h index 801d08e1a..29155a77c 100644 --- a/src/yuzu/loading_screen.h +++ b/src/yuzu/loading_screen.h @@ -84,8 +84,8 @@ private: // shaders, it will start quickly but end slow if new shaders were added since previous launch. // These variables are used to detect the change in speed so we can generate an ETA bool slow_shader_compile_start = false; - std::chrono::high_resolution_clock::time_point slow_shader_start; - std::chrono::high_resolution_clock::time_point previous_time; + std::chrono::steady_clock::time_point slow_shader_start; + std::chrono::steady_clock::time_point previous_time; std::size_t slow_shader_first_value = 0; }; |