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authorbunnei <bunneidev@gmail.com>2018-09-30 20:28:36 +0200
committerbunnei <bunneidev@gmail.com>2018-09-30 21:10:14 +0200
commitdf3799a00899a76a0b4adc9f93af403101b2332d (patch)
treebd3b39861e43814cfab9c917fbacaff63fc94394 /src/video_core
parentgl_rasterizer_cache: Add check for array rendering to cubemap texture. (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp14
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h23
2 files changed, 5 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 249b0061a..ce967c4d6 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -1058,9 +1058,6 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
}
break;
case SurfaceParams::SurfaceTarget::TextureCubemap: {
- const u32 byte_stride{old_params.rt.layer_stride *
- (SurfaceParams::GetFormatBpp(old_params.pixel_format) / CHAR_BIT)};
-
if (old_params.rt.array_mode != 1) {
// TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this
// yet (array rendering used as a cubemap texture).
@@ -1070,15 +1067,14 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
}
// This seems to be used for render-to-cubemap texture
- const std::size_t size_with_mipmaps{new_params.SizeInBytes2DWithMipmap()};
- ASSERT_MSG(size_with_mipmaps == byte_stride, "Unexpected");
ASSERT_MSG(old_params.target == SurfaceParams::SurfaceTarget::Texture2D, "Unexpected");
ASSERT_MSG(old_params.pixel_format == new_params.pixel_format, "Unexpected");
- ASSERT_MSG(old_params.width == new_params.width, "Unexpected");
- ASSERT_MSG(old_params.height == new_params.height, "Unexpected");
- ASSERT_MSG(old_params.rt.array_mode == 1, "Unexpected");
ASSERT_MSG(old_params.rt.base_layer == 0, "Unimplemented");
+ // TODO(bunnei): Verify the below - this stride seems to be in 32-bit words, not pixels.
+ // Tested with Splatoon 2, Super Mario Odyssey, and Breath of the Wild.
+ const std::size_t byte_stride{old_params.rt.layer_stride * sizeof(u32)};
+
for (std::size_t index = 0; index < new_params.depth; ++index) {
Surface face_surface{TryGetReservedSurface(old_params)};
ASSERT_MSG(face_surface, "Unexpected");
@@ -1092,7 +1088,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
face_surface->GetSurfaceParams().rt.index, new_params.rt.index, index);
}
- old_params.addr += size_with_mipmaps;
+ old_params.addr += byte_stride;
}
break;
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 51eb9b6dd..49025a3fe 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -707,29 +707,6 @@ struct SurfaceParams {
return SizeInBytes2D() * depth;
}
- /**
- * Returns the size in bytes of the 2D surface with mipmaps. Each mipmap level proceeds the
- * previous with half the width and half the height. Once the size of the next mip reaches 0, we
- * are done.
- */
- std::size_t SizeInBytes2DWithMipmap() const {
- std::size_t size_in_bytes{};
- auto mip_params{*this};
- for (std::size_t level = 0; level < max_mip_level; level++) {
- size_in_bytes += mip_params.SizeInBytes2D();
-
- mip_params.width /= 2;
- mip_params.height /= 2;
-
- if (!mip_params.width || !mip_params.height) {
- break;
- }
- }
-
- // TODO(bunnei): This alignup is unverified, but necessary in games tested (e.g. in SMO)
- return Common::AlignUp(size_in_bytes, 0x1000);
- }
-
/// Creates SurfaceParams from a texture configuration
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
const GLShader::SamplerEntry& entry);