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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-18 23:26:52 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-18 23:28:23 +0100
commitda0aa4da6bc853c7afcc735a1cb68917feeefd42 (patch)
tree62a52db6d684ed7acbbb065c33193a0b382ddacb /src/video_core
parentMerge pull request #3173 from yuzu-emu/bunnei-spscqueue (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp6
-rw-r--r--src/video_core/engines/maxwell_3d.h7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_state.h4
6 files changed, 28 insertions, 4 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 15a7a9d6a..e1cb8b0b0 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -88,11 +88,11 @@ void Maxwell3D::InitializeRegisterDefaults() {
color_mask.A.Assign(1);
}
- // Commercial games seem to assume this value is enabled and nouveau sets this value manually.
+ // NVN games expect these values to be enabled at boot
+ regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
-
- // Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
+
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index dbb4e597f..870b359be 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -657,7 +657,11 @@ public:
std::array<f32, 4> tess_level_outer;
std::array<f32, 2> tess_level_inner;
- INSERT_UNION_PADDING_WORDS(0x102);
+ INSERT_UNION_PADDING_WORDS(0x10);
+
+ u32 rasterize_enable;
+
+ INSERT_UNION_PADDING_WORDS(0xF1);
u32 tfb_enabled;
@@ -1420,6 +1424,7 @@ ASSERT_REG_POSITION(sync_info, 0xB2);
ASSERT_REG_POSITION(tess_mode, 0xC8);
ASSERT_REG_POSITION(tess_level_outer, 0xC9);
ASSERT_REG_POSITION(tess_level_inner, 0xCD);
+ASSERT_REG_POSITION(rasterize_enable, 0xDF);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform, 0x280);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f20967d85..dbb08dd80 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -514,6 +514,7 @@ void RasterizerOpenGL::Clear() {
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
SyncViewport(clear_state);
+ SyncRasterizeEnable(clear_state);
if (regs.clear_flags.scissor) {
SyncScissorTest(clear_state);
}
@@ -541,6 +542,7 @@ void RasterizerOpenGL::Clear() {
void RasterizerOpenGL::DrawPrelude() {
auto& gpu = system.GPU().Maxwell3D();
+ SyncRasterizeEnable(state);
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -1133,6 +1135,11 @@ void RasterizerOpenGL::SyncStencilTestState() {
}
}
+void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) {
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ current_state.rasterizer_discard = regs.rasterize_enable == 0;
+}
+
void RasterizerOpenGL::SyncColorMask() {
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty.color_mask) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 04c1ca551..6a27cf497 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -168,6 +168,9 @@ private:
/// Syncs the point state to match the guest state
void SyncPointState();
+ /// Syncs the rasterizer enable state to match the guest state
+ void SyncRasterizeEnable(OpenGLState& current_state);
+
/// Syncs Color Mask
void SyncColorMask();
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index ccc1e050a..df2e2395a 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -182,6 +182,10 @@ void OpenGLState::ApplyCulling() {
}
}
+void OpenGLState::ApplyRasterizerDiscard() {
+ Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
+}
+
void OpenGLState::ApplyColorMask() {
if (!dirty.color_mask) {
return;
@@ -455,6 +459,7 @@ void OpenGLState::Apply() {
ApplyPointSize();
ApplyFragmentColorClamp();
ApplyMultisample();
+ ApplyRasterizerDiscard();
ApplyColorMask();
ApplyDepthClamp();
ApplyViewport();
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 0b5895084..fb180f302 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -48,6 +48,8 @@ public:
GLuint index = 0;
} primitive_restart; // GL_PRIMITIVE_RESTART
+ bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
+
struct ColorMask {
GLboolean red_enabled = GL_TRUE;
GLboolean green_enabled = GL_TRUE;
@@ -56,6 +58,7 @@ public:
};
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_mask; // GL_COLOR_WRITEMASK
+
struct {
bool test_enabled = false; // GL_STENCIL_TEST
struct {
@@ -174,6 +177,7 @@ public:
void ApplyMultisample();
void ApplySRgb();
void ApplyCulling();
+ void ApplyRasterizerDiscard();
void ApplyColorMask();
void ApplyDepth();
void ApplyPrimitiveRestart();