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authorameerj <52414509+ameerj@users.noreply.github.com>2021-07-08 06:31:35 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-08-01 04:28:04 +0200
commitb2862e4772489f0ade41f79765d33ec4fc33712c (patch)
treeb3b360f64c03659ff97594ee4c64d0b48b758e76 /src/video_core
parentastc_decoder: Simplify Select2DPartition (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/host_shaders/astc_decoder.comp122
1 files changed, 43 insertions, 79 deletions
diff --git a/src/video_core/host_shaders/astc_decoder.comp b/src/video_core/host_shaders/astc_decoder.comp
index 8d8b64fbd..392f09c68 100644
--- a/src/video_core/host_shaders/astc_decoder.comp
+++ b/src/video_core/host_shaders/astc_decoder.comp
@@ -59,7 +59,7 @@ layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
};
layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU32 {
- uint astc_data[];
+ uvec4 astc_data[];
};
layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2DArray dest_image;
@@ -141,32 +141,28 @@ const uint REPLICATE_7_BIT_TO_8_TABLE[128] =
// Input ASTC texture globals
uint current_index = 0;
int bitsread = 0;
-uint total_bitsread = 0;
-uint local_buff[16];
+int total_bitsread = 0;
+uvec4 local_buff;
// Color data globals
-uint color_endpoint_data[16];
+uvec4 color_endpoint_data;
int color_bitsread = 0;
-uint total_color_bitsread = 0;
-int color_index = 0;
// Four values, two endpoints, four maximum paritions
uint color_values[32];
int colvals_index = 0;
// Weight data globals
-uint texel_weight_data[16];
+uvec4 texel_weight_data;
int texel_bitsread = 0;
-uint total_texel_bitsread = 0;
-int texel_index = 0;
bool texel_flag = false;
// Global "vectors" to be pushed into when decoding
-EncodingData result_vector[100];
+EncodingData result_vector[144];
int result_index = 0;
-EncodingData texel_vector[100];
+EncodingData texel_vector[144];
int texel_vector_index = 0;
uint unquantized_texel_weights[2][144];
@@ -176,11 +172,6 @@ uint SwizzleOffset(uvec2 pos) {
return swizzle_table[pos.y * 64 + pos.x];
}
-uint ReadTexel(uint offset) {
- // extract the 8-bit value from the 32-bit packed data.
- return bitfieldExtract(astc_data[offset / 4], int((offset * 8) & 24), 8);
-}
-
// Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)]
// is the same as [(num_bits - 1):0] and repeats all the way down.
uint Replicate(uint val, uint num_bits, uint to_bit) {
@@ -356,54 +347,37 @@ uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool sma
}
}
-uint ReadBit() {
- if (current_index >= local_buff.length()) {
+uint ExtractBits(uvec4 payload, int offset, int bits) {
+ if (bits <= 0) {
return 0;
}
- uint bit = bitfieldExtract(local_buff[current_index], bitsread, 1);
- ++bitsread;
- ++total_bitsread;
- if (bitsread == 8) {
- ++current_index;
- bitsread = 0;
+ int last_offset = offset + bits - 1;
+ int shifted_offset = offset >> 5;
+ if ((last_offset >> 5) == shifted_offset) {
+ return bitfieldExtract(payload[shifted_offset], offset & 31, bits);
}
- return bit;
+ int first_bits = 32 - (offset & 31);
+ int result_first = int(bitfieldExtract(payload[shifted_offset], offset & 31, first_bits));
+ int result_second = int(bitfieldExtract(payload[shifted_offset + 1], 0, bits - first_bits));
+ return result_first | (result_second << first_bits);
}
uint StreamBits(uint num_bits) {
- uint ret = 0;
- for (uint i = 0; i < num_bits; i++) {
- ret |= ((ReadBit() & 1) << i);
- }
+ int int_bits = int(num_bits);
+ uint ret = ExtractBits(local_buff, total_bitsread, int_bits);
+ total_bitsread += int_bits;
return ret;
}
-uint ReadColorBit() {
- uint bit = 0;
- if (texel_flag) {
- bit = bitfieldExtract(texel_weight_data[texel_index], texel_bitsread, 1);
- ++texel_bitsread;
- ++total_texel_bitsread;
- if (texel_bitsread == 8) {
- ++texel_index;
- texel_bitsread = 0;
- }
- } else {
- bit = bitfieldExtract(color_endpoint_data[color_index], color_bitsread, 1);
- ++color_bitsread;
- ++total_color_bitsread;
- if (color_bitsread == 8) {
- ++color_index;
- color_bitsread = 0;
- }
- }
- return bit;
-}
-
uint StreamColorBits(uint num_bits) {
uint ret = 0;
- for (uint i = 0; i < num_bits; i++) {
- ret |= ((ReadColorBit() & 1) << i);
+ int int_bits = int(num_bits);
+ if (texel_flag) {
+ ret = ExtractBits(texel_weight_data, texel_bitsread, int_bits);
+ texel_bitsread += int_bits;
+ } else {
+ ret = ExtractBits(color_endpoint_data, color_bitsread, int_bits);
+ color_bitsread += int_bits;
}
return ret;
}
@@ -1006,7 +980,7 @@ int FindLayout(uint mode) {
return 5;
}
-TexelWeightParams DecodeBlockInfo(uint block_index) {
+TexelWeightParams DecodeBlockInfo() {
TexelWeightParams params = TexelWeightParams(uvec2(0), 0, false, false, false, false);
uint mode = StreamBits(11);
if ((mode & 0x1ff) == 0x1fc) {
@@ -1122,8 +1096,8 @@ void FillVoidExtentLDR(ivec3 coord) {
}
}
-void DecompressBlock(ivec3 coord, uint block_index) {
- TexelWeightParams params = DecodeBlockInfo(block_index);
+void DecompressBlock(ivec3 coord) {
+ TexelWeightParams params = DecodeBlockInfo();
if (params.error_state) {
FillError(coord);
return;
@@ -1190,7 +1164,7 @@ void DecompressBlock(ivec3 coord, uint block_index) {
// Read color data...
uint color_data_bits = remaining_bits;
while (remaining_bits > 0) {
- int nb = int(min(remaining_bits, 8U));
+ int nb = int(min(remaining_bits, 32U));
uint b = StreamBits(nb);
color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, nb));
++ced_pointer;
@@ -1232,25 +1206,20 @@ void DecompressBlock(ivec3 coord, uint block_index) {
ComputeEndpoints(endpoints[i][0], endpoints[i][1], color_endpoint_mode[i]);
}
- for (uint i = 0; i < 16; i++) {
- texel_weight_data[i] = local_buff[i];
- }
- for (uint i = 0; i < 8; i++) {
-#define REVERSE_BYTE(b) ((b * 0x0802U & 0x22110U) | (b * 0x8020U & 0x88440U)) * 0x10101U >> 16
- uint a = REVERSE_BYTE(texel_weight_data[i]);
- uint b = REVERSE_BYTE(texel_weight_data[15 - i]);
-#undef REVERSE_BYTE
- texel_weight_data[i] = uint(bitfieldExtract(b, 0, 8));
- texel_weight_data[15 - i] = uint(bitfieldExtract(a, 0, 8));
- }
+ texel_weight_data = local_buff;
+ texel_weight_data = bitfieldReverse(texel_weight_data).wzyx;
uint clear_byte_start =
(GetPackedBitSize(params.size, params.dual_plane, params.max_weight) >> 3) + 1;
- texel_weight_data[clear_byte_start - 1] =
- texel_weight_data[clear_byte_start - 1] &
+
+ uint byte_insert = ExtractBits(texel_weight_data, int(clear_byte_start - 1) * 8, 8) &
uint(
((1 << (GetPackedBitSize(params.size, params.dual_plane, params.max_weight) % 8)) - 1));
- for (uint i = 0; i < 16 - clear_byte_start; i++) {
- texel_weight_data[clear_byte_start + i] = 0U;
+ uint vec_index = (clear_byte_start - 1) >> 2;
+ texel_weight_data[vec_index] =
+ bitfieldInsert(texel_weight_data[vec_index], byte_insert, int((clear_byte_start - 1) % 4) * 8, 8);
+ for (uint i = clear_byte_start; i < 16; ++i) {
+ uint idx = i >> 2;
+ texel_weight_data[idx] = bitfieldInsert(texel_weight_data[idx], 0, int(i % 4) * 8, 8);
}
texel_flag = true; // use texel "vector" and bit stream in integer decoding
DecodeIntegerSequence(params.max_weight, GetNumWeightValues(params.size, params.dual_plane));
@@ -1302,13 +1271,8 @@ void main() {
if (any(greaterThanEqual(coord, imageSize(dest_image)))) {
return;
}
- uint block_index =
- pos.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + pos.y * gl_WorkGroupSize.x + pos.x;
-
current_index = 0;
bitsread = 0;
- for (int i = 0; i < 16; i++) {
- local_buff[i] = ReadTexel(offset + i);
- }
- DecompressBlock(coord, block_index);
+ local_buff = astc_data[offset / 16];
+ DecompressBlock(coord);
}