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authorFernandoS27 <fsahmkow27@gmail.com>2018-10-30 02:34:44 +0100
committerFernandoS27 <fsahmkow27@gmail.com>2018-11-01 18:08:19 +0100
commitaee93f98f9ea68404a3de0ab8d7bd7e954924318 (patch)
treef480fc1693cb8092e43cdc5f0e1013bbd6908c9d /src/video_core
parentImplemented ASTC 5x5 (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp15
-rw-r--r--src/video_core/textures/decoders.cpp12
-rw-r--r--src/video_core/textures/decoders.h4
3 files changed, 20 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 43c47cb10..19b1d04b9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -366,15 +366,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values.
- const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
+ const u32 tile_size_x{SurfaceParams::GetDefaultBlockWidth(format)};
+ const u32 tile_size_y{SurfaceParams::GetDefaultBlockHeight(format)};
if (morton_to_gl) {
- const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
- addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
+ const std::vector<u8> data =
+ Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel,
+ stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
} else {
- Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
+ Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
+ (height + tile_size_y - 1) / tile_size_y, depth,
bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
gl_buffer, false, block_height, block_depth);
}
@@ -442,6 +445,8 @@ static constexpr GLConversionArray morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@@ -510,6 +515,8 @@ static constexpr GLConversionArray gl_to_morton_fns = {
nullptr,
nullptr,
nullptr,
+ nullptr,
+ nullptr,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 550ca856c..3066abf61 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -227,12 +227,14 @@ u32 BytesPerPixel(TextureFormat format) {
}
}
-std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
- u32 height, u32 depth, u32 block_height, u32 block_depth) {
+std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
+ u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
+ u32 block_height, u32 block_depth) {
std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
- CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
- Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
- block_depth);
+ CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
+ (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
+ bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true,
+ block_height, block_depth);
return unswizzled_data;
}
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index b390219e4..ba065510b 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -19,8 +19,8 @@ inline std::size_t GetGOBSize() {
/**
* Unswizzles a swizzled texture without changing its format.
*/
-std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
- u32 height, u32 depth,
+std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
+ u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height = TICEntry::DefaultBlockHeight,
u32 block_depth = TICEntry::DefaultBlockHeight);