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authorbunnei <bunneidev@gmail.com>2018-09-12 05:13:11 +0200
committerGitHub <noreply@github.com>2018-09-12 05:13:11 +0200
commit89825766ee5a1d7eec5f4bda24f47c93d7ae1da9 (patch)
treef9806234a3bca6496826eb45485fb0c9c677a1e6 /src/video_core
parentMerge pull request #1295 from bunnei/accurate-copies (diff)
parentPort Citra #4047 & #4052: add change background color support (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_base.cpp1
-rw-r--r--src/video_core/renderer_base.h1
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp6
3 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index be17a2b9c..0df3725c2 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -19,6 +19,7 @@ void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
+ renderer_settings.set_background_color = true;
}
void RendererBase::UpdateCurrentFramebufferLayout() {
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 2a357f9d0..2cd0738ff 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -19,6 +19,7 @@ namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
+ std::atomic_bool set_background_color{false};
};
class RendererBase : NonCopyable {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index ccff3e342..96d916b07 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -369,6 +369,12 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreen() {
+ if (renderer_settings.set_background_color) {
+ // Update background color before drawing
+ glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
+ 0.0f);
+ }
+
const auto& layout = render_window.GetFramebufferLayout();
const auto& screen = layout.screen;