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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-11-25 04:12:09 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2018-11-25 04:38:53 +0100
commit7ff2131cf99f470d0c52520e5fd7bfde2a91c0a5 (patch)
tree438fc05a7a5b278087dba2b9855dfd4a2f5a784b /src/video_core
parentvideo_core: Move morton functions to their own file (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/morton.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp
index 3dd0e4754..f14abba7d 100644
--- a/src/video_core/morton.cpp
+++ b/src/video_core/morton.cpp
@@ -29,7 +29,7 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth
const u32 tile_size_x{GetDefaultBlockWidth(format)};
const u32 tile_size_y{GetDefaultBlockHeight(format)};
- if (morton_to_linear) {
+ if constexpr (morton_to_linear) {
Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
stride, height, depth, block_height, block_depth);
} else {
@@ -314,12 +314,12 @@ static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
// Calculates the offset of the position of the pixel in Morton order
// Framebuffer images are split into 128x128 tiles.
- const unsigned int block_height = 128;
- const unsigned int coarse_x = x & ~127;
+ constexpr u32 block_height = 128;
+ const u32 coarse_x = x & ~127;
- u32 i = MortonInterleave128(x, y);
+ const u32 i = MortonInterleave128(x, y);
- const unsigned int offset = coarse_x * block_height;
+ const u32 offset = coarse_x * block_height;
return (i + offset) * bytes_per_pixel;
}
@@ -335,17 +335,17 @@ void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stri
void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
u8* morton_data, u8* linear_data, bool morton_to_linear) {
u8* data_ptrs[2];
- for (unsigned y = 0; y < height; ++y) {
- for (unsigned x = 0; x < width; ++x) {
+ for (u32 y = 0; y < height; ++y) {
+ for (u32 x = 0; x < width; ++x) {
const u32 coarse_y = y & ~127;
- u32 morton_offset =
+ const u32 morton_offset =
GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
- u32 gl_pixel_index = (x + y * width) * linear_bytes_per_pixel;
+ const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel;
- data_ptrs[morton_to_linear] = morton_data + morton_offset;
- data_ptrs[!morton_to_linear] = &linear_data[gl_pixel_index];
+ data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset;
+ data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index];
- memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
+ std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
}
}
}