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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-11-28 05:41:06 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2018-11-29 03:45:51 +0100
commit6a642022ddc6eb27a56ef8f88b8590bddd3792a1 (patch)
treee2b43c8f604285fc990fe01516169909acfcf162 /src/video_core
parentMerge pull request #1808 from Tinob/master (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp104
1 files changed, 72 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0c4524d5c..22f811ada 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -201,14 +201,53 @@ private:
}
};
+template <typename T>
+class ShaderScopedScope {
+public:
+ explicit ShaderScopedScope(T& writer, std::string_view begin_expr, std::string end_expr)
+ : writer(writer), end_expr(std::move(end_expr)) {
+
+ if (begin_expr.empty()) {
+ writer.AddLine('{');
+ } else {
+ writer.AddExpression(begin_expr);
+ writer.AddLine(" {");
+ }
+ ++writer.scope;
+ }
+
+ ShaderScopedScope(const ShaderScopedScope&) = delete;
+
+ ~ShaderScopedScope() {
+ --writer.scope;
+ if (end_expr.empty()) {
+ writer.AddLine('}');
+ } else {
+ writer.AddExpression("} ");
+ writer.AddExpression(end_expr);
+ writer.AddLine(';');
+ }
+ }
+
+ ShaderScopedScope& operator=(const ShaderScopedScope&) = delete;
+
+private:
+ T& writer;
+ std::string end_expr;
+};
+
class ShaderWriter {
public:
- void AddLine(std::string_view text) {
+ void AddExpression(std::string_view text) {
DEBUG_ASSERT(scope >= 0);
if (!text.empty()) {
AppendIndentation();
}
shader_source += text;
+ }
+
+ void AddLine(std::string_view text) {
+ AddExpression(text);
AddNewLine();
}
@@ -228,6 +267,11 @@ public:
return std::move(shader_source);
}
+ ShaderScopedScope<ShaderWriter> Scope(std::string_view begin_expr = {},
+ std::string end_expr = {}) {
+ return ShaderScopedScope(*this, begin_expr, end_expr);
+ }
+
int scope = 0;
private:
@@ -311,7 +355,7 @@ public:
// Default - do nothing
return value;
default:
- UNIMPLEMENTED_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
+ UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
}
}
@@ -2747,26 +2791,28 @@ private:
UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
+ const auto scope = shader.Scope();
+
const bool depth_compare =
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
u32 num_coordinates = TextureCoordinates(texture_type);
const auto process_mode = instr.texs.GetTextureProcessMode();
- std::string lod_value;
- std::string coord;
u32 lod_offset = 0;
if (process_mode == Tegra::Shader::TextureProcessMode::LL) {
if (num_coordinates > 2) {
- lod_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ shader.AddLine("float lod_value = " +
+ regs.GetRegisterAsFloat(instr.gpr20.Value() + 1) + ';');
lod_offset = 2;
} else {
- lod_value = regs.GetRegisterAsFloat(instr.gpr20);
+ shader.AddLine("float lod_value = " + regs.GetRegisterAsFloat(instr.gpr20) +
+ ';');
lod_offset = 1;
}
}
switch (num_coordinates) {
case 1: {
- coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';';
+ shader.AddLine("float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';');
break;
}
case 2: {
@@ -2776,13 +2822,14 @@ private:
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
- ");";
+ shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
+ index + ");");
} else {
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+ shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index +
+ ");");
}
} else {
if (lod_offset != 0) {
@@ -2792,12 +2839,13 @@ private:
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string z =
regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z +
+ ");");
} else {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y =
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
}
} else {
if (depth_compare) {
@@ -2805,11 +2853,12 @@ private:
const std::string y =
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z +
+ ");");
} else {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
}
}
}
@@ -2819,7 +2868,7 @@ private:
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
break;
}
default:
@@ -2829,7 +2878,7 @@ private:
// Fallback to interpreting as a 2D texture for now
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
texture_type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
}
@@ -2850,7 +2899,7 @@ private:
break;
}
case Tegra::Shader::TextureProcessMode::LL: {
- texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
+ texture = "textureLod(" + sampler + ", coords, lod_value)";
break;
}
default: {
@@ -2883,15 +2932,12 @@ private:
u32 extra_op_offset = 0;
- // Scope to avoid variable name overlaps.
- shader.AddLine('{');
- ++shader.scope;
- std::string coords;
+ ShaderScopedScope scope = shader.Scope();
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
- coords = "float coords = " + x + ';';
+ shader.AddLine("float coords = " + x + ';');
break;
}
case Tegra::Shader::TextureType::Texture2D: {
@@ -2900,7 +2946,7 @@ private:
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
// shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
- coords = "ivec2 coords = ivec2(" + x + ", " + y + ");";
+ shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
extra_op_offset = 1;
break;
}
@@ -2929,9 +2975,6 @@ private:
}
}
WriteTexsInstruction(instr, coords, texture);
-
- --shader.scope;
- shader.AddLine('}');
break;
}
case OpCode::Id::TLD4: {
@@ -3015,10 +3058,7 @@ private:
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- // Scope to avoid variable name overlaps.
- shader.AddLine('{');
- ++shader.scope;
- std::string coords;
+ const auto scope = shader.Scope();
const bool depth_compare =
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
@@ -3028,11 +3068,11 @@ private:
const std::string sampler = GetSampler(
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
if (!depth_compare) {
- coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
+ shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
} else {
// Note: TLD4S coordinate encoding works just like TEXS's
const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");";
+ shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");");
}
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';