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author | Markus Wick <markus@selfnet.de> | 2021-04-06 20:30:22 +0200 |
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committer | Markus Wick <markus@selfnet.de> | 2021-04-07 22:38:52 +0200 |
commit | 4aec060f6de410698d5b0a5bffd42d4327b258e4 (patch) | |
tree | 224799482cc260b15af31274497d92c308393113 /src/video_core | |
parent | Merge pull request #6130 from degasus/better_assert_handling (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/gpu_thread.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 99353f15f..cd59a7faf 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -29,8 +29,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, system.RegisterHostThread(); // Wait for first GPU command before acquiring the window context - while (state.queue.Empty()) - ; + state.queue.Wait(); // If emulation was stopped during disk shader loading, abort before trying to acquire context if (!state.is_running) { |