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author | archshift <admin@archshift.com> | 2014-04-28 07:23:01 +0200 |
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committer | archshift <admin@archshift.com> | 2014-04-28 07:23:01 +0200 |
commit | 48deb456244312940ea127ac8ec57e45f8413992 (patch) | |
tree | 6b195653fe2c720689e693c55fa3ccd4e084a2df /src/video_core | |
parent | Rect to BasicRect (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index cd0480173..06e602b46 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -59,7 +59,7 @@ private: * @param out Pointer to output buffer with flipped framebuffer * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei */ - void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out); + void FlipFramebuffer(const u8* in, u8* out); EmuWindow* m_render_window; ///< Handle to render window |