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author | bunnei <bunneidev@gmail.com> | 2015-07-22 00:27:50 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-07-22 00:27:50 +0200 |
commit | 3a5352baf8a5008a73a7f003265a4e36aaac8b39 (patch) | |
tree | 41ee1deefda790995bb471aecffaaca4b2fe574c /src/video_core | |
parent | Merge pull request #962 from Subv/am_app (diff) | |
parent | GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/pica.h | 7 | ||||
-rw-r--r-- | src/video_core/rasterizer.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/pica_to_gl.h | 27 |
4 files changed, 37 insertions, 3 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 5da182794..aec6f0660 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -119,6 +119,11 @@ struct Regs { MirroredRepeat = 3, }; + enum TextureFilter : u32 { + Nearest = 0, + Linear = 1 + }; + union { BitField< 0, 8, u32> r; BitField< 8, 8, u32> g; @@ -132,6 +137,8 @@ struct Regs { }; union { + BitField< 1, 1, TextureFilter> mag_filter; + BitField< 2, 1, TextureFilter> min_filter; BitField< 8, 2, WrapMode> wrap_t; BitField<12, 2, WrapMode> wrap_s; }; diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index a6b7997ce..e2b90ad1c 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -460,6 +460,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); + // TODO: Apply the min and mag filters to the texture texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); DebugUtils::DumpTexture(texture.config, texture_data); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 2e4110a88..0e4f8e1ec 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -31,9 +31,8 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text state.texture_units[texture_unit].texture_2d = new_texture->texture.handle; state.Apply(); - // TODO: Need to choose filters that correspond to PICA once register is declared - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter)); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t)); diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h index 73f63c55d..3b562da86 100644 --- a/src/video_core/renderer_opengl/pica_to_gl.h +++ b/src/video_core/renderer_opengl/pica_to_gl.h @@ -12,6 +12,33 @@ namespace PicaToGL { +inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) { + static const GLenum filter_mode_table[] = { + GL_NEAREST, // TextureFilter::Nearest + GL_LINEAR // TextureFilter::Linear + }; + + // Range check table for input + if (mode >= ARRAY_SIZE(filter_mode_table)) { + LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode); + UNREACHABLE(); + + return GL_LINEAR; + } + + GLenum gl_mode = filter_mode_table[mode]; + + // Check for dummy values indicating an unknown mode + if (gl_mode == 0) { + LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode); + UNIMPLEMENTED(); + + return GL_LINEAR; + } + + return gl_mode; +} + inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) { static const GLenum wrap_mode_table[] = { GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge |