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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-05-29 23:15:28 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-07-06 05:37:55 +0200
commit345f852bdb64d1a779ac617965f46f5b8227eca5 (patch)
tree68e3d6c6c07bf3a47956c0a4015dfb777eeaf589 /src/video_core
parentgl_buffer_cache: Rework to support internalized buffers (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp22
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h4
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.cpp102
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.h82
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp27
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
7 files changed, 35 insertions, 206 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 6839abe71..7aefd4035 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -43,8 +43,6 @@ add_library(video_core STATIC
renderer_opengl/gl_device.h
renderer_opengl/gl_framebuffer_cache.cpp
renderer_opengl/gl_framebuffer_cache.h
- renderer_opengl/gl_global_cache.cpp
- renderer_opengl/gl_global_cache.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_resource_manager.cpp
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 1219ca6ea..2f603e3d7 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -49,7 +49,8 @@ void OGLBufferCache::Unregister(const std::shared_ptr<CachedBufferEntry>& entry)
}
OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size,
- std::size_t alignment, bool internalize) {
+ std::size_t alignment, bool internalize,
+ bool is_written) {
std::lock_guard lock{mutex};
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
@@ -68,18 +69,22 @@ OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::
auto entry = TryGet(host_ptr);
if (!entry) {
- return FixedBufferUpload(gpu_addr, host_ptr, size, internalize);
+ return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written);
}
if (entry->GetSize() < size) {
GrowBuffer(entry, size);
}
+ if (is_written) {
+ entry->MarkAsModified(true, *this);
+ }
return {entry->GetBuffer(), CachedBufferOffset};
}
OGLBufferCache::BufferInfo OGLBufferCache::UploadHostMemory(const void* raw_pointer,
std::size_t size,
std::size_t alignment) {
+ std::lock_guard lock{mutex};
return StreamBufferUpload(raw_pointer, size, alignment);
}
@@ -108,10 +113,8 @@ OGLBufferCache::BufferInfo OGLBufferCache::StreamBufferUpload(const void* raw_po
}
OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr,
- std::size_t size, bool internalize) {
- if (internalize) {
- internalized_entries.emplace(ToCacheAddr(host_ptr));
- }
+ std::size_t size, bool internalize,
+ bool is_written) {
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
auto entry = GetUncachedBuffer(cpu_addr, host_ptr);
@@ -119,6 +122,13 @@ OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr,
entry->SetInternalState(internalize);
Register(entry);
+ if (internalize) {
+ internalized_entries.emplace(ToCacheAddr(host_ptr));
+ }
+ if (is_written) {
+ entry->MarkAsModified(true, *this);
+ }
+
if (entry->GetCapacity() < size) {
entry->SetCapacity(CreateBuffer(size, GL_STATIC_DRAW), size);
}
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 00bc6008a..b4fbd201d 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -82,7 +82,7 @@ public:
/// Uploads data from a guest GPU address. Returns the OpenGL buffer where it's located and its
/// offset.
BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
- bool internalize = false);
+ bool internalize = false, bool is_written = false);
/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
@@ -99,7 +99,7 @@ private:
BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size, std::size_t alignment);
BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size,
- bool internalize);
+ bool internalize, bool is_written);
void GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size);
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp
deleted file mode 100644
index d5e385151..000000000
--- a/src/video_core/renderer_opengl/gl_global_cache.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <glad/glad.h>
-
-#include "common/logging/log.h"
-#include "core/core.h"
-#include "video_core/memory_manager.h"
-#include "video_core/renderer_opengl/gl_global_cache.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_shader_decompiler.h"
-#include "video_core/renderer_opengl/utils.h"
-
-namespace OpenGL {
-
-CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size)
- : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, host_ptr{host_ptr}, size{size},
- max_size{max_size} {
- buffer.Create();
- LabelGLObject(GL_BUFFER, buffer.handle, cpu_addr, "GlobalMemory");
-}
-
-CachedGlobalRegion::~CachedGlobalRegion() = default;
-
-void CachedGlobalRegion::Reload(u32 size_) {
- size = size_;
- if (size > max_size) {
- size = max_size;
- LOG_CRITICAL(HW_GPU, "Global region size {} exceeded the supported size {}!", size_,
- max_size);
- }
- glNamedBufferData(buffer.handle, size, host_ptr, GL_STREAM_DRAW);
-}
-
-void CachedGlobalRegion::Flush() {
- LOG_DEBUG(Render_OpenGL, "Flushing {} bytes to CPU memory address 0x{:16}", size, cpu_addr);
- glGetNamedBufferSubData(buffer.handle, 0, static_cast<GLsizeiptr>(size), host_ptr);
-}
-
-GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const {
- const auto search{reserve.find(addr)};
- if (search == reserve.end()) {
- return {};
- }
- return search->second;
-}
-
-GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr,
- u32 size) {
- GlobalRegion region{TryGetReservedGlobalRegion(ToCacheAddr(host_ptr), size)};
- if (!region) {
- // No reserved surface available, create a new one and reserve it
- auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- const auto cpu_addr{memory_manager.GpuToCpuAddress(addr)};
- ASSERT(cpu_addr);
-
- region = std::make_shared<CachedGlobalRegion>(*cpu_addr, host_ptr, size, max_ssbo_size);
- ReserveGlobalRegion(region);
- }
- region->Reload(size);
- return region;
-}
-
-void GlobalRegionCacheOpenGL::ReserveGlobalRegion(GlobalRegion region) {
- reserve.insert_or_assign(region->GetCacheAddr(), std::move(region));
-}
-
-GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
- : RasterizerCache{rasterizer} {
- GLint max_ssbo_size_;
- glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_ssbo_size_);
- max_ssbo_size = static_cast<u32>(max_ssbo_size_);
-}
-
-GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
- const GLShader::GlobalMemoryEntry& global_region,
- Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) {
- std::lock_guard lock{mutex};
-
- auto& gpu{Core::System::GetInstance().GPU()};
- auto& memory_manager{gpu.MemoryManager()};
- const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
- const auto addr{cbufs.const_buffers[global_region.GetCbufIndex()].address +
- global_region.GetCbufOffset()};
- const auto actual_addr{memory_manager.Read<u64>(addr)};
- const auto size{memory_manager.Read<u32>(addr + 8)};
-
- // Look up global region in the cache based on address
- const auto& host_ptr{memory_manager.GetPointer(actual_addr)};
- GlobalRegion region{TryGet(host_ptr)};
-
- if (!region) {
- // No global region found - create a new one
- region = GetUncachedGlobalRegion(actual_addr, host_ptr, size);
- Register(region);
- }
-
- return region;
-}
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h
deleted file mode 100644
index 2d467a240..000000000
--- a/src/video_core/renderer_opengl/gl_global_cache.h
+++ /dev/null
@@ -1,82 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include <unordered_map>
-
-#include <glad/glad.h>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/rasterizer_cache.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-
-namespace OpenGL {
-
-namespace GLShader {
-class GlobalMemoryEntry;
-}
-
-class RasterizerOpenGL;
-class CachedGlobalRegion;
-using GlobalRegion = std::shared_ptr<CachedGlobalRegion>;
-
-class CachedGlobalRegion final : public RasterizerCacheObject {
-public:
- explicit CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size);
- ~CachedGlobalRegion();
-
- VAddr GetCpuAddr() const override {
- return cpu_addr;
- }
-
- std::size_t GetSizeInBytes() const override {
- return size;
- }
-
- /// Gets the GL program handle for the buffer
- GLuint GetBufferHandle() const {
- return buffer.handle;
- }
-
- /// Reloads the global region from guest memory
- void Reload(u32 size_);
-
- void Flush();
-
-private:
- VAddr cpu_addr{};
- u8* host_ptr{};
- u32 size{};
- u32 max_size{};
-
- OGLBuffer buffer;
-};
-
-class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
-public:
- explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
-
- /// Gets the current specified shader stage program
- GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor,
- Tegra::Engines::Maxwell3D::Regs::ShaderStage stage);
-
-protected:
- void FlushObjectInner(const GlobalRegion& object) override {
- object->Flush();
- }
-
-private:
- GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const;
- GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size);
- void ReserveGlobalRegion(GlobalRegion region);
-
- std::unordered_map<CacheAddr, GlobalRegion> reserve;
- u32 max_ssbo_size{};
-};
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e216163e1..d1790f24f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -20,6 +20,7 @@
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -82,8 +83,8 @@ struct DrawParameters {
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info)
- : texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
- global_cache{*this}, system{system}, screen_info{info},
+ : texture_cache{system, *this, device},
+ shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
OpenGLState::ApplyDefaultState();
@@ -689,7 +690,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
return;
}
texture_cache.FlushRegion(addr, size);
- global_cache.FlushRegion(addr, size);
+ buffer_cache.FlushRegion(addr, size);
}
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
@@ -699,7 +700,6 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
}
texture_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size);
- global_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size);
}
@@ -797,15 +797,22 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader) {
+ auto& gpu{system.GPU()};
+ auto& memory_manager{gpu.MemoryManager()};
+ const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
+ const auto alignment{device.GetShaderStorageBufferAlignment()};
+
const auto& entries = shader->GetShaderEntries().global_memory_entries;
for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry{entries[bindpoint]};
- const auto& region{global_cache.GetGlobalRegion(entry, stage)};
- if (entry.IsWritten()) {
- region->MarkAsModified(true, global_cache);
- }
- bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0,
- static_cast<GLsizeiptr>(region->GetSizeInBytes()));
+
+ const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
+ const auto actual_addr{memory_manager.Read<u64>(addr)};
+ const auto size{memory_manager.Read<u32>(addr + 8)};
+
+ const auto [ssbo, buffer_offset] =
+ buffer_cache.UploadMemory(actual_addr, size, alignment, true, entry.IsWritten());
+ bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index a03bc759f..bc988727b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -24,7 +24,6 @@
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
-#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_sampler_cache.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
@@ -189,7 +188,6 @@ private:
TextureCacheOpenGL texture_cache;
ShaderCacheOpenGL shader_cache;
- GlobalRegionCacheOpenGL global_cache;
SamplerCacheOpenGL sampler_cache;
FramebufferCacheOpenGL framebuffer_cache;