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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-07 00:25:51 +0100 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-20 18:06:54 +0100 |
commit | 1e960e9ee280eff2e94873bfc6f888a1ccbc30a4 (patch) | |
tree | af4a10939e73df3f67dcc84c60e1d6b3208e0362 /src/video_core | |
parent | Add support for a ridiculous number of texture formats. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/command_processor.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 3d06ac7e6..d4559fad6 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -56,10 +56,11 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr); const auto& attribute_config = registers.vertex_attributes; - const u8* const base_address = Memory::GetPointer(PAddrToVAddr(attribute_config.GetPhysicalBaseAddress())); + const u32 base_address = attribute_config.GetPhysicalBaseAddress(); // Information about internal vertex attributes - const u8* vertex_attribute_sources[16]; + u32 vertex_attribute_sources[16]; + std::fill(vertex_attribute_sources, &vertex_attribute_sources[16], 0xdeadbeef); u32 vertex_attribute_strides[16]; u32 vertex_attribute_formats[16]; u32 vertex_attribute_elements[16]; @@ -69,7 +70,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { for (int loader = 0; loader < 12; ++loader) { const auto& loader_config = attribute_config.attribute_loaders[loader]; - const u8* load_address = base_address + loader_config.data_offset; + u32 load_address = base_address + loader_config.data_offset; // TODO: What happens if a loader overwrites a previous one's data? for (unsigned component = 0; component < loader_config.component_count; ++component) { @@ -87,7 +88,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); const auto& index_info = registers.index_array; - const u8* index_address_8 = (u8*)base_address + index_info.offset; + const u8* index_address_8 = Memory::GetPointer(PAddrToVAddr(base_address + index_info.offset)); const u16* index_address_16 = (u16*)index_address_8; bool index_u16 = (bool)index_info.format; @@ -108,7 +109,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) { for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - const u8* srcdata = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]; + const u8* srcdata = Memory::GetPointer(PAddrToVAddr(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i])); const float srcval = (vertex_attribute_formats[i] == 0) ? *(s8*)srcdata : (vertex_attribute_formats[i] == 1) ? *(u8*)srcdata : (vertex_attribute_formats[i] == 2) ? *(s16*)srcdata : @@ -116,9 +117,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { input.attr[i][comp] = float24::FromFloat32(srcval); LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08lx + 0x%04lx: %f", comp, i, vertex, index, - PAddrToVAddr(attribute_config.GetPhysicalBaseAddress()), + attribute_config.GetPhysicalBaseAddress(), vertex_attribute_sources[i] - base_address, - srcdata - vertex_attribute_sources[i], + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i], input.attr[i][comp].ToFloat32()); } } |