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authorbunnei <bunneidev@gmail.com>2018-10-07 05:14:27 +0200
committerGitHub <noreply@github.com>2018-10-07 05:14:27 +0200
commit1cc5e6e9bc8c62fe8084d45041b14d0bb86e6890 (patch)
treec446422e9a7f44977dae87b9774acd7bf2a9721a /src/video_core
parentMerge pull request #1453 from FearlessTobi/port-4311 (diff)
parentImplemented Depth Compare and Shadow Samplers (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp262
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h14
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h25
-rw-r--r--src/video_core/textures/texture.h13
6 files changed, 265 insertions, 69 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a91bc6dee..edcd5e451 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -662,10 +662,13 @@ void RasterizerOpenGL::SamplerInfo::Create() {
sampler.Create();
mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
wrap_u = wrap_v = wrap_p = Tegra::Texture::WrapMode::Wrap;
+ uses_depth_compare = false;
+ depth_compare_func = Tegra::Texture::DepthCompareFunc::Never;
// default is GL_LINEAR_MIPMAP_LINEAR
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// Other attributes have correct defaults
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
}
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
@@ -693,6 +696,21 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
glSamplerParameteri(s, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
}
+ if (uses_depth_compare != (config.depth_compare_enabled == 1)) {
+ uses_depth_compare = (config.depth_compare_enabled == 1);
+ if (uses_depth_compare) {
+ glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+ } else {
+ glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_NONE);
+ }
+ }
+
+ if (depth_compare_func != config.depth_compare_func) {
+ depth_compare_func = config.depth_compare_func;
+ glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC,
+ MaxwellToGL::DepthCompareFunc(depth_compare_func));
+ }
+
if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border ||
wrap_p == Tegra::Texture::WrapMode::Border) {
const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index bf954bb5d..dc31a2dbc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -96,6 +96,8 @@ private:
Tegra::Texture::WrapMode wrap_u;
Tegra::Texture::WrapMode wrap_v;
Tegra::Texture::WrapMode wrap_p;
+ bool uses_depth_compare;
+ Tegra::Texture::DepthCompareFunc depth_compare_func;
GLvec4 border_color;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 579a78702..7e57de78a 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -508,7 +508,7 @@ public:
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
/// necessary.
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
- bool is_array) {
+ bool is_array, bool is_shadow) {
const std::size_t offset = static_cast<std::size_t>(sampler.index.Value());
// If this sampler has already been used, return the existing mapping.
@@ -517,13 +517,14 @@ public:
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
if (itr != used_samplers.end()) {
- ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
+ ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
+ itr->IsShadow() == is_shadow);
return itr->GetName();
}
// Otherwise create a new mapping for this sampler
const std::size_t next_index = used_samplers.size();
- const SamplerEntry entry{stage, offset, next_index, type, is_array};
+ const SamplerEntry entry{stage, offset, next_index, type, is_array, is_shadow};
used_samplers.emplace_back(entry);
return entry.GetName();
}
@@ -747,8 +748,9 @@ private:
}
/// Generates code representing a texture sampler.
- std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
- return regs.AccessSampler(sampler, type, is_array);
+ std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array,
+ bool is_shadow) {
+ return regs.AccessSampler(sampler, type, is_array, is_shadow);
}
/**
@@ -1002,6 +1004,24 @@ private:
shader.AddLine('}');
}
+ static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
+ switch (texture_type) {
+ case Tegra::Shader::TextureType::Texture1D: {
+ return 1;
+ }
+ case Tegra::Shader::TextureType::Texture2D: {
+ return 2;
+ }
+ case Tegra::Shader::TextureType::TextureCube: {
+ return 3;
+ }
+ default:
+ LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", static_cast<u32>(texture_type));
+ UNREACHABLE();
+ return 0;
+ }
+ }
+
/*
* Emits code to push the input target address to the SSY address stack, incrementing the stack
* top.
@@ -1896,24 +1916,35 @@ private:
"NODEP is not implemented");
ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
- "DC is not implemented");
- switch (texture_type) {
- case Tegra::Shader::TextureType::Texture1D: {
+ const bool depth_compare =
+ instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
+ u32 num_coordinates = TextureCoordinates(texture_type);
+ if (depth_compare)
+ num_coordinates += 1;
+
+ switch (num_coordinates) {
+ case 1: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
coord = "float coords = " + x + ';';
break;
}
- case Tegra::Shader::TextureType::Texture2D: {
+ case 2: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
+ case 3: {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ break;
+ }
default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(texture_type));
+ LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
+ static_cast<u32>(num_coordinates));
UNREACHABLE();
// Fallback to interpreting as a 2D texture for now
@@ -1924,9 +1955,10 @@ private:
}
// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
// or lod.
- const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
+ std::string op_c;
- const std::string sampler = GetSampler(instr.sampler, texture_type, false);
+ const std::string sampler =
+ GetSampler(instr.sampler, texture_type, false, depth_compare);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
@@ -1935,7 +1967,7 @@ private:
shader.AddLine(coord);
std::string texture;
- switch (instr.tex.process_mode) {
+ switch (instr.tex.GetTextureProcessMode()) {
case Tegra::Shader::TextureProcessMode::None: {
texture = "texture(" + sampler + ", coords)";
break;
@@ -1946,12 +1978,22 @@ private:
}
case Tegra::Shader::TextureProcessMode::LB:
case Tegra::Shader::TextureProcessMode::LBA: {
+ if (num_coordinates <= 2) {
+ op_c = regs.GetRegisterAsFloat(instr.gpr20);
+ } else {
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ }
// TODO: Figure if A suffix changes the equation at all.
texture = "texture(" + sampler + ", coords, " + op_c + ')';
break;
}
case Tegra::Shader::TextureProcessMode::LL:
case Tegra::Shader::TextureProcessMode::LLA: {
+ if (num_coordinates <= 2) {
+ op_c = regs.GetRegisterAsFloat(instr.gpr20);
+ } else {
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ }
// TODO: Figure if A suffix changes the equation at all.
texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
break;
@@ -1959,18 +2001,22 @@ private:
default: {
texture = "texture(" + sampler + ", coords)";
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
- static_cast<u32>(instr.tex.process_mode.Value()));
+ static_cast<u32>(instr.tex.GetTextureProcessMode()));
UNREACHABLE();
}
}
- std::size_t dest_elem{};
- for (std::size_t elem = 0; elem < 4; ++elem) {
- if (!instr.tex.IsComponentEnabled(elem)) {
- // Skip disabled components
- continue;
+ if (!depth_compare) {
+ std::size_t dest_elem{};
+ for (std::size_t elem = 0; elem < 4; ++elem) {
+ if (!instr.tex.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
+ }
+ regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ ++dest_elem;
}
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
- ++dest_elem;
+ } else {
+ regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
}
--shader.scope;
shader.AddLine("}");
@@ -1983,11 +2029,15 @@ private:
ASSERT_MSG(!instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
- ASSERT_MSG(!instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
- "DC is not implemented");
- switch (texture_type) {
- case Tegra::Shader::TextureType::Texture2D: {
+ const bool depth_compare =
+ instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
+ u32 num_coordinates = TextureCoordinates(texture_type);
+ if (depth_compare)
+ num_coordinates += 1;
+
+ switch (num_coordinates) {
+ case 2: {
if (is_array) {
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
@@ -2000,17 +2050,25 @@ private:
}
break;
}
- case Tegra::Shader::TextureType::TextureCube: {
- ASSERT_MSG(!is_array, "Unimplemented");
- std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ case 3: {
+ if (is_array) {
+ UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented");
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ texture_type = Tegra::Shader::TextureType::Texture2D;
+ is_array = false;
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ }
break;
}
default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(texture_type));
+ LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
+ static_cast<u32>(num_coordinates));
UNREACHABLE();
// Fallback to interpreting as a 2D texture for now
@@ -2020,9 +2078,35 @@ private:
texture_type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
}
- const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
- const std::string texture = "texture(" + sampler + ", coords)";
- WriteTexsInstruction(instr, coord, texture);
+ const std::string sampler =
+ GetSampler(instr.sampler, texture_type, is_array, depth_compare);
+ std::string texture;
+ switch (instr.texs.GetTextureProcessMode()) {
+ case Tegra::Shader::TextureProcessMode::None: {
+ texture = "texture(" + sampler + ", coords)";
+ break;
+ }
+ case Tegra::Shader::TextureProcessMode::LZ: {
+ texture = "textureLod(" + sampler + ", coords, 0.0)";
+ break;
+ }
+ case Tegra::Shader::TextureProcessMode::LL: {
+ const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
+ break;
+ }
+ default: {
+ texture = "texture(" + sampler + ", coords)";
+ LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
+ static_cast<u32>(instr.texs.GetTextureProcessMode()));
+ UNREACHABLE();
+ }
+ }
+ if (!depth_compare) {
+ WriteTexsInstruction(instr, coord, texture);
+ } else {
+ WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
+ }
break;
}
case OpCode::Id::TLDS: {
@@ -2062,9 +2146,26 @@ private:
static_cast<u32>(texture_type));
UNREACHABLE();
}
-
- const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
- const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
+ const std::string sampler =
+ GetSampler(instr.sampler, texture_type, is_array, false);
+ std::string texture = "texelFetch(" + sampler + ", coords, 0)";
+ const std::string op_c = regs.GetRegisterAsInteger(instr.gpr20.Value() + 1);
+ switch (instr.tlds.GetTextureProcessMode()) {
+ case Tegra::Shader::TextureProcessMode::LZ: {
+ texture = "texelFetch(" + sampler + ", coords, 0)";
+ break;
+ }
+ case Tegra::Shader::TextureProcessMode::LL: {
+ texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
+ break;
+ }
+ default: {
+ texture = "texelFetch(" + sampler + ", coords, 0)";
+ LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
+ static_cast<u32>(instr.tlds.GetTextureProcessMode()));
+ UNREACHABLE();
+ }
+ }
WriteTexsInstruction(instr, coord, texture);
break;
}
@@ -2077,28 +2178,43 @@ private:
"NODEP is not implemented");
ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
- "DC is not implemented");
ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented");
ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP),
"PTP is not implemented");
-
- switch (instr.tld4.texture_type) {
- case Tegra::Shader::TextureType::Texture2D: {
+ const bool depth_compare =
+ instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
+ auto texture_type = instr.tld4.texture_type.Value();
+ u32 num_coordinates = TextureCoordinates(texture_type);
+ if (depth_compare)
+ num_coordinates += 1;
+
+ switch (num_coordinates) {
+ case 2: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
+ case 3: {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ break;
+ }
default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(instr.tld4.texture_type.Value()));
+ LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
+ static_cast<u32>(num_coordinates));
UNREACHABLE();
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ texture_type = Tegra::Shader::TextureType::Texture2D;
}
const std::string sampler =
- GetSampler(instr.sampler, instr.tld4.texture_type, false);
+ GetSampler(instr.sampler, texture_type, false, depth_compare);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -2106,15 +2222,18 @@ private:
shader.AddLine(coord);
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4.component) + ')';
-
- std::size_t dest_elem{};
- for (std::size_t elem = 0; elem < 4; ++elem) {
- if (!instr.tex.IsComponentEnabled(elem)) {
- // Skip disabled components
- continue;
+ if (!depth_compare) {
+ std::size_t dest_elem{};
+ for (std::size_t elem = 0; elem < 4; ++elem) {
+ if (!instr.tex.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
+ }
+ regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ ++dest_elem;
}
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
- ++dest_elem;
+ } else {
+ regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
}
--shader.scope;
shader.AddLine("}");
@@ -2125,18 +2244,30 @@ private:
"NODEP is not implemented");
ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
- "DC is not implemented");
+ const bool depth_compare =
+ instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
- const std::string sampler =
- GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
- const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
+ const std::string sampler = GetSampler(
+ instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
+ std::string coord;
+ if (!depth_compare) {
+ coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
+ } else {
+ // Note: TLD4S coordinate encoding works just like TEXS's
+ const std::string op_c = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec3 coords = vec3(" + op_a + ", " + op_c + ", " + op_b + ");";
+ }
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';
- WriteTexsInstruction(instr, coord, texture);
+
+ if (!depth_compare) {
+ WriteTexsInstruction(instr, coord, texture);
+ } else {
+ WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
+ }
break;
}
case OpCode::Id::TXQ: {
@@ -2147,7 +2278,7 @@ private:
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const std::string sampler =
- GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
+ GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
const std::string texture = "textureQueryLevels(" + sampler + ')';
@@ -2172,7 +2303,8 @@ private:
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const bool is_array = instr.tmml.array != 0;
auto texture_type = instr.tmml.texture_type.Value();
- const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
+ const std::string sampler =
+ GetSampler(instr.sampler, texture_type, is_array, false);
// TODO: add coordinates for different samplers once other texture types are
// implemented.
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index d53b93ad5..e56f39e78 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -75,8 +75,9 @@ class SamplerEntry {
public:
SamplerEntry(Maxwell::ShaderStage stage, std::size_t offset, std::size_t index,
- Tegra::Shader::TextureType type, bool is_array)
- : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
+ Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
+ : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array),
+ is_shadow(is_shadow) {}
std::size_t GetOffset() const {
return offset;
@@ -117,6 +118,8 @@ public:
}
if (is_array)
glsl_type += "Array";
+ if (is_shadow)
+ glsl_type += "Shadow";
return glsl_type;
}
@@ -128,6 +131,10 @@ public:
return is_array;
}
+ bool IsShadow() const {
+ return is_shadow;
+ }
+
u32 GetHash() const {
return (static_cast<u32>(stage) << 16) | static_cast<u32>(sampler_index);
}
@@ -147,7 +154,8 @@ private:
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
std::size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
- bool is_array; ///< Whether the texture is being sampled as an array texture or not.
+ bool is_array; ///< Whether the texture is being sampled as an array texture or not.
+ bool is_shadow; ///< Whether the texture is being sampled as a depth texture or not.
};
struct ShaderEntries {
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 67273e164..3c3bcaae4 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -159,6 +159,31 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return {};
}
+inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
+ switch (func) {
+ case Tegra::Texture::DepthCompareFunc::Never:
+ return GL_NEVER;
+ case Tegra::Texture::DepthCompareFunc::Less:
+ return GL_LESS;
+ case Tegra::Texture::DepthCompareFunc::LessEqual:
+ return GL_LEQUAL;
+ case Tegra::Texture::DepthCompareFunc::Equal:
+ return GL_EQUAL;
+ case Tegra::Texture::DepthCompareFunc::NotEqual:
+ return GL_NOTEQUAL;
+ case Tegra::Texture::DepthCompareFunc::Greater:
+ return GL_GREATER;
+ case Tegra::Texture::DepthCompareFunc::GreaterEqual:
+ return GL_GEQUAL;
+ case Tegra::Texture::DepthCompareFunc::Always:
+ return GL_ALWAYS;
+ }
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented texture depth compare function ={}",
+ static_cast<u32>(func));
+ UNREACHABLE();
+ return {};
+}
+
inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
switch (equation) {
case Maxwell::Blend::Equation::Add:
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 14aea4838..8f31d825a 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -227,6 +227,17 @@ enum class WrapMode : u32 {
MirrorOnceClampOGL = 7,
};
+enum class DepthCompareFunc : u32 {
+ Never = 0,
+ Less = 1,
+ Equal = 2,
+ LessEqual = 3,
+ Greater = 4,
+ NotEqual = 5,
+ GreaterEqual = 6,
+ Always = 7,
+};
+
enum class TextureFilter : u32 {
Nearest = 1,
Linear = 2,
@@ -244,7 +255,7 @@ struct TSCEntry {
BitField<3, 3, WrapMode> wrap_v;
BitField<6, 3, WrapMode> wrap_p;
BitField<9, 1, u32> depth_compare_enabled;
- BitField<10, 3, u32> depth_compare_func;
+ BitField<10, 3, DepthCompareFunc> depth_compare_func;
};
union {
BitField<0, 2, TextureFilter> mag_filter;