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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-26 22:45:38 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:24 +0200
commit17063d16a3cfe6542e74265739191e1d018fc456 (patch)
tree3dc74c85c9be19183f4c889306458c9a6307b108 /src/video_core
parentshader: Refactor PTP and other minor changes (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 504b8c9d6..30d424346 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -25,6 +25,7 @@
#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/pipeline_helper.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
@@ -45,6 +46,10 @@ auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
+u64 MakeCbufKey(u32 index, u32 offset) {
+ return (static_cast<u64>(index) << 32) | static_cast<u64>(offset);
+}
+
class GenericEnvironment : public Shader::Environment {
public:
explicit GenericEnvironment() = default;
@@ -101,15 +106,21 @@ public:
const auto data{std::make_unique<char[]>(code_size)};
gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size);
+ const u64 num_texture_types{static_cast<u64>(texture_types.size())};
const u32 texture_bound{TextureBoundBuffer()};
file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
+ .write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
.write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest))
.write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
.write(data.get(), code_size);
+ for (const auto [key, type] : texture_types) {
+ file.write(reinterpret_cast<const char*>(&key), sizeof(key))
+ .write(reinterpret_cast<const char*>(&type), sizeof(type));
+ }
if (stage == Shader::Stage::Compute) {
const std::array<u32, 3> workgroup_size{WorkgroupSize()};
file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size));
@@ -147,10 +158,47 @@ protected:
return std::nullopt;
}
+ Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index,
+ GPUVAddr cbuf_addr, u32 cbuf_size, u32 cbuf_index,
+ u32 cbuf_offset) {
+ const u32 raw{cbuf_offset < cbuf_size ? gpu_memory->Read<u32>(cbuf_addr + cbuf_offset) : 0};
+ const TextureHandle handle{raw, via_header_index};
+ const GPUVAddr descriptor_addr{tic_addr + handle.image * sizeof(Tegra::Texture::TICEntry)};
+ Tegra::Texture::TICEntry entry;
+ gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
+
+ const Shader::TextureType result{[&] {
+ switch (entry.texture_type) {
+ case Tegra::Texture::TextureType::Texture1D:
+ return Shader::TextureType::Color1D;
+ case Tegra::Texture::TextureType::Texture2D:
+ case Tegra::Texture::TextureType::Texture2DNoMipmap:
+ return Shader::TextureType::Color2D;
+ case Tegra::Texture::TextureType::Texture3D:
+ return Shader::TextureType::Color3D;
+ case Tegra::Texture::TextureType::TextureCubemap:
+ return Shader::TextureType::ColorCube;
+ case Tegra::Texture::TextureType::Texture1DArray:
+ return Shader::TextureType::ColorArray1D;
+ case Tegra::Texture::TextureType::Texture2DArray:
+ return Shader::TextureType::ColorArray2D;
+ case Tegra::Texture::TextureType::Texture1DBuffer:
+ throw Shader::NotImplementedException("Texture buffer");
+ case Tegra::Texture::TextureType::TextureCubeArray:
+ return Shader::TextureType::ColorArrayCube;
+ default:
+ throw Shader::NotImplementedException("Unknown texture type");
+ }
+ }()};
+ texture_types.emplace(MakeCbufKey(cbuf_index, cbuf_offset), result);
+ return result;
+ }
+
Tegra::MemoryManager* gpu_memory{};
GPUVAddr program_base{};
std::vector<u64> code;
+ std::unordered_map<u64, Shader::TextureType> texture_types;
u32 read_lowest = std::numeric_limits<u32>::max();
u32 read_highest = 0;
@@ -176,29 +224,45 @@ public:
switch (program) {
case Maxwell::ShaderProgram::VertexA:
stage = Shader::Stage::VertexA;
+ stage_index = 0;
break;
case Maxwell::ShaderProgram::VertexB:
stage = Shader::Stage::VertexB;
+ stage_index = 0;
break;
case Maxwell::ShaderProgram::TesselationControl:
stage = Shader::Stage::TessellationControl;
+ stage_index = 1;
break;
case Maxwell::ShaderProgram::TesselationEval:
stage = Shader::Stage::TessellationEval;
+ stage_index = 2;
break;
case Maxwell::ShaderProgram::Geometry:
stage = Shader::Stage::Geometry;
+ stage_index = 3;
break;
case Maxwell::ShaderProgram::Fragment:
stage = Shader::Stage::Fragment;
+ stage_index = 4;
break;
default:
UNREACHABLE_MSG("Invalid program={}", program);
+ break;
}
}
~GraphicsEnvironment() override = default;
+ Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
+ const auto& regs{maxwell3d->regs};
+ const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]};
+ ASSERT(cbuf.enabled);
+ const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
+ return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index,
+ cbuf.address, cbuf.size, cbuf_index, cbuf_offset);
+ }
+
u32 TextureBoundBuffer() const override {
return maxwell3d->regs.tex_cb_index;
}
@@ -209,6 +273,7 @@ public:
private:
Tegra::Engines::Maxwell3D* maxwell3d{};
+ size_t stage_index{};
};
class ComputeEnvironment final : public GenericEnvironment {
@@ -224,6 +289,15 @@ public:
~ComputeEnvironment() override = default;
+ Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
+ const auto& regs{kepler_compute->regs};
+ const auto& qmd{kepler_compute->launch_description};
+ ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0);
+ const auto& cbuf{qmd.const_buffer_config[cbuf_index]};
+ return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0,
+ cbuf.Address(), cbuf.size, cbuf_index, cbuf_offset);
+ }
+
u32 TextureBoundBuffer() const override {
return kepler_compute->regs.tex_cb_index;
}
@@ -278,7 +352,9 @@ class FileEnvironment final : public Shader::Environment {
public:
void Deserialize(std::ifstream& file) {
u64 code_size{};
+ u64 num_texture_types{};
file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
+ .read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types))
.read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
@@ -286,6 +362,13 @@ public:
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size);
+ for (size_t i = 0; i < num_texture_types; ++i) {
+ u64 key;
+ Shader::TextureType type;
+ file.read(reinterpret_cast<char*>(&key), sizeof(key))
+ .read(reinterpret_cast<char*>(&type), sizeof(type));
+ texture_types.emplace(key, type);
+ }
if (stage == Shader::Stage::Compute) {
file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size));
} else {
@@ -300,6 +383,14 @@ public:
return code[(address - read_lowest) / sizeof(u64)];
}
+ Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
+ const auto it{texture_types.find(MakeCbufKey(cbuf_index, cbuf_offset))};
+ if (it == texture_types.end()) {
+ throw Shader::LogicError("Uncached read texture type");
+ }
+ return it->second;
+ }
+
u32 TextureBoundBuffer() const override {
return texture_bound;
}
@@ -310,6 +401,7 @@ public:
private:
std::unique_ptr<u64[]> code;
+ std::unordered_map<u64, Shader::TextureType> texture_types;
std::array<u32, 3> workgroup_size{};
u32 texture_bound{};
u32 read_lowest{};