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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-03 03:09:31 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-03 03:09:44 +0100
commit0d6d8129c46f96b2e9f05c592e0d9a6bc3769619 (patch)
tree387e5129419845948ddfc3884be8acd69626f324 /src/video_core
parentMerge pull request #3243 from ReinUsesLisp/topologies (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp49
-rw-r--r--src/video_core/debug_utils/debug_utils.h157
-rw-r--r--src/video_core/engines/maxwell_3d.cpp31
4 files changed, 0 insertions, 239 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 2594cd0bd..65d7b9f93 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -4,8 +4,6 @@ add_library(video_core STATIC
buffer_cache/map_interval.h
dma_pusher.cpp
dma_pusher.h
- debug_utils/debug_utils.cpp
- debug_utils/debug_utils.h
engines/const_buffer_engine_interface.h
engines/const_buffer_info.h
engines/engine_upload.cpp
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
deleted file mode 100644
index f0ef67535..000000000
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#include <mutex>
-
-#include "video_core/debug_utils/debug_utils.h"
-
-namespace Tegra {
-
-void DebugContext::DoOnEvent(Event event, void* data) {
- {
- std::unique_lock lock{breakpoint_mutex};
-
- // TODO(Subv): Commit the rasterizer's caches so framebuffers, render targets, etc. will
- // show on debug widgets
-
- // TODO: Should stop the CPU thread here once we multithread emulation.
-
- active_breakpoint = event;
- at_breakpoint = true;
-
- // Tell all observers that we hit a breakpoint
- for (auto& breakpoint_observer : breakpoint_observers) {
- breakpoint_observer->OnMaxwellBreakPointHit(event, data);
- }
-
- // Wait until another thread tells us to Resume()
- resume_from_breakpoint.wait(lock, [&] { return !at_breakpoint; });
- }
-}
-
-void DebugContext::Resume() {
- {
- std::lock_guard lock{breakpoint_mutex};
-
- // Tell all observers that we are about to resume
- for (auto& breakpoint_observer : breakpoint_observers) {
- breakpoint_observer->OnMaxwellResume();
- }
-
- // Resume the waiting thread (i.e. OnEvent())
- at_breakpoint = false;
- }
-
- resume_from_breakpoint.notify_one();
-}
-
-} // namespace Tegra
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
deleted file mode 100644
index ac3a2eb01..000000000
--- a/src/video_core/debug_utils/debug_utils.h
+++ /dev/null
@@ -1,157 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <condition_variable>
-#include <list>
-#include <memory>
-#include <mutex>
-
-namespace Tegra {
-
-class DebugContext {
-public:
- enum class Event {
- FirstEvent = 0,
-
- MaxwellCommandLoaded = FirstEvent,
- MaxwellCommandProcessed,
- IncomingPrimitiveBatch,
- FinishedPrimitiveBatch,
-
- NumEvents
- };
-
- /**
- * Inherit from this class to be notified of events registered to some debug context.
- * Most importantly this is used for our debugger GUI.
- *
- * To implement event handling, override the OnMaxwellBreakPointHit and OnMaxwellResume methods.
- * @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state
- * access
- * @todo Evaluate an alternative interface, in which there is only one managing observer and
- * multiple child observers running (by design) on the same thread.
- */
- class BreakPointObserver {
- public:
- /// Constructs the object such that it observes events of the given DebugContext.
- explicit BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
- : context_weak(debug_context) {
- std::unique_lock lock{debug_context->breakpoint_mutex};
- debug_context->breakpoint_observers.push_back(this);
- }
-
- virtual ~BreakPointObserver() {
- auto context = context_weak.lock();
- if (context) {
- {
- std::unique_lock lock{context->breakpoint_mutex};
- context->breakpoint_observers.remove(this);
- }
-
- // If we are the last observer to be destroyed, tell the debugger context that
- // it is free to continue. In particular, this is required for a proper yuzu
- // shutdown, when the emulation thread is waiting at a breakpoint.
- if (context->breakpoint_observers.empty())
- context->Resume();
- }
- }
-
- /**
- * Action to perform when a breakpoint was reached.
- * @param event Type of event which triggered the breakpoint
- * @param data Optional data pointer (if unused, this is a nullptr)
- * @note This function will perform nothing unless it is overridden in the child class.
- */
- virtual void OnMaxwellBreakPointHit(Event event, void* data) {}
-
- /**
- * Action to perform when emulation is resumed from a breakpoint.
- * @note This function will perform nothing unless it is overridden in the child class.
- */
- virtual void OnMaxwellResume() {}
-
- protected:
- /**
- * Weak context pointer. This need not be valid, so when requesting a shared_ptr via
- * context_weak.lock(), always compare the result against nullptr.
- */
- std::weak_ptr<DebugContext> context_weak;
- };
-
- /**
- * Simple structure defining a breakpoint state
- */
- struct BreakPoint {
- bool enabled = false;
- };
-
- /**
- * Static constructor used to create a shared_ptr of a DebugContext.
- */
- static std::shared_ptr<DebugContext> Construct() {
- return std::shared_ptr<DebugContext>(new DebugContext);
- }
-
- /**
- * Used by the emulation core when a given event has happened. If a breakpoint has been set
- * for this event, OnEvent calls the event handlers of the registered breakpoint observers.
- * The current thread then is halted until Resume() is called from another thread (or until
- * emulation is stopped).
- * @param event Event which has happened
- * @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until
- * Resume() is called.
- */
- void OnEvent(Event event, void* data) {
- // This check is left in the header to allow the compiler to inline it.
- if (!breakpoints[(int)event].enabled)
- return;
- // For the rest of event handling, call a separate function.
- DoOnEvent(event, data);
- }
-
- void DoOnEvent(Event event, void* data);
-
- /**
- * Resume from the current breakpoint.
- * @warning Calling this from the same thread that OnEvent was called in will cause a deadlock.
- * Calling from any other thread is safe.
- */
- void Resume();
-
- /**
- * Delete all set breakpoints and resume emulation.
- */
- void ClearBreakpoints() {
- for (auto& bp : breakpoints) {
- bp.enabled = false;
- }
- Resume();
- }
-
- // TODO: Evaluate if access to these members should be hidden behind a public interface.
- std::array<BreakPoint, static_cast<int>(Event::NumEvents)> breakpoints;
- Event active_breakpoint{};
- bool at_breakpoint = false;
-
-private:
- /**
- * Private default constructor to make sure people always construct this through Construct()
- * instead.
- */
- DebugContext() = default;
-
- /// Mutex protecting current breakpoint state and the observer list.
- std::mutex breakpoint_mutex;
-
- /// Used by OnEvent to wait for resumption.
- std::condition_variable resume_from_breakpoint;
-
- /// List of registered observers
- std::list<BreakPointObserver*> breakpoint_observers;
-};
-
-} // namespace Tegra
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index e1cb8b0b0..1d1f780e7 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -7,7 +7,6 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
-#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
@@ -273,8 +272,6 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
}
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
- auto debug_context = system.GetGPUDebugContext();
-
const u32 method = method_call.method;
if (method == cb_data_state.current) {
@@ -315,10 +312,6 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
- }
-
if (regs.reg_array[method] != method_call.argument) {
regs.reg_array[method] = method_call.argument;
const std::size_t dirty_reg = dirty_pointers[method];
@@ -424,10 +417,6 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
default:
break;
}
-
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
- }
}
void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
@@ -485,12 +474,6 @@ void Maxwell3D::FlushMMEInlineDraw() {
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
- auto debug_context = system.GetGPUDebugContext();
-
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- }
-
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
@@ -500,10 +483,6 @@ void Maxwell3D::FlushMMEInlineDraw() {
rasterizer.DrawMultiBatch(is_indexed);
}
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
-
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
@@ -650,12 +629,6 @@ void Maxwell3D::DrawArrays() {
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
- auto debug_context = system.GetGPUDebugContext();
-
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- }
-
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
@@ -673,10 +646,6 @@ void Maxwell3D::DrawArrays() {
rasterizer.DrawBatch(is_indexed);
}
- if (debug_context) {
- debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
-
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the