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author | bunnei <bunneidev@gmail.com> | 2021-12-22 09:19:23 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-22 09:19:23 +0100 |
commit | 36df305b13afc3d91bb7f9694dedab9a84a94130 (patch) | |
tree | 3e7f617dcdc5b819ab2e7da9749875f948b0d773 /src/video_core/vulkan_common/vulkan_device.h | |
parent | Merge pull request #7602 from jbeich/freebsd-vaapi (diff) | |
parent | Vulkan: Fix the checks for primitive restart extension. (diff) | |
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Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.h')
-rw-r--r-- | src/video_core/vulkan_common/vulkan_device.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index 10653ac6b..4c9d86aad 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -238,6 +238,16 @@ public: return khr_workgroup_memory_explicit_layout; } + /// Returns true if the device supports VK_EXT_primitive_topology_list_restart. + bool IsTopologyListPrimitiveRestartSupported() const { + return is_topology_list_restart_supported; + } + + /// Returns true if the device supports VK_EXT_primitive_topology_list_restart. + bool IsPatchListPrimitiveRestartSupported() const { + return is_patch_list_restart_supported; + } + /// Returns true if the device supports VK_EXT_index_type_uint8. bool IsExtIndexTypeUint8Supported() const { return ext_index_type_uint8; @@ -401,6 +411,9 @@ private: bool is_shader_int16_supported{}; ///< Support for int16. bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images. bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil. + bool is_topology_list_restart_supported{}; ///< Support for primitive restart with list + ///< topologies. + bool is_patch_list_restart_supported{}; ///< Support for primitive restart with list patch. bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle. bool nv_viewport_array2{}; ///< Support for VK_NV_viewport_array2. bool nv_geometry_shader_passthrough{}; ///< Support for VK_NV_geometry_shader_passthrough. |