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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-13 21:20:47 +0100 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-20 18:06:55 +0100 |
commit | aff808b2fdfd9605179a13eb55b72d68a7cdd8c2 (patch) | |
tree | 83e896f6e90c5b13a12d1b879ea3c79a7dbb5a55 /src/video_core/vertex_shader.cpp | |
parent | Pica/VertexShader: Add support for MOVA, CMP and IFC. (diff) | |
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Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r-- | src/video_core/vertex_shader.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 5d9203c86..fbec1bcc8 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -26,8 +26,9 @@ namespace VertexShader { static struct { Math::Vec4<float24> f[96]; -} shader_uniforms; + std::array<bool,16> b; +} shader_uniforms; // TODO: Not sure where the shader binary and swizzle patterns are supposed to be loaded to! // For now, we just keep these local arrays around. @@ -49,6 +50,11 @@ Math::Vec4<float24>& GetFloatUniform(u32 index) return shader_uniforms.f[index]; } +bool& GetBoolUniform(u32 index) +{ + return shader_uniforms.b[index]; +} + const std::array<u32, 1024>& GetShaderBinary() { return shader_memory; |