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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-04-09 10:47:34 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-09 23:37:12 +0200
commit6bf5d2b0113b824c6babccc1e44c42a65917af5f (patch)
treebc9d24c78526f5b862298eaf78f141ac016b6a10 /src/video_core/textures
parentastc: Use boost's static_vector to avoid heap allocations (diff)
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Diffstat (limited to 'src/video_core/textures')
-rw-r--r--src/video_core/textures/astc.cpp36
1 files changed, 15 insertions, 21 deletions
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp
index f62d5c987..365bde2f1 100644
--- a/src/video_core/textures/astc.cpp
+++ b/src/video_core/textures/astc.cpp
@@ -759,10 +759,10 @@ public:
// significant bits when going from larger to smaller bit depth
// or by repeating the most significant bits when going from
// smaller to larger bit depths.
- void ChangeBitDepth(const u8 (&depth)[4]) {
+ void ChangeBitDepth() {
for (u32 i = 0; i < 4; i++) {
- Component(i) = ChangeBitDepth(Component(i), m_BitDepth[i], depth[i]);
- m_BitDepth[i] = depth[i];
+ Component(i) = ChangeBitDepth(Component(i), m_BitDepth[i]);
+ m_BitDepth[i] = 8;
}
}
@@ -774,28 +774,23 @@ public:
// Changes the bit depth of a single component. See the comment
// above for how we do this.
- static ChannelType ChangeBitDepth(Pixel::ChannelType val, u8 oldDepth, u8 newDepth) {
- assert(newDepth <= 8);
+ static ChannelType ChangeBitDepth(Pixel::ChannelType val, u8 oldDepth) {
assert(oldDepth <= 8);
- if (oldDepth == newDepth) {
+ if (oldDepth == 8) {
// Do nothing
return val;
- } else if (oldDepth == 0 && newDepth != 0) {
- return static_cast<ChannelType>((1 << newDepth) - 1);
- } else if (newDepth > oldDepth) {
- return Replicate(val, oldDepth, newDepth);
+ } else if (oldDepth == 0) {
+ return static_cast<ChannelType>((1 << 8) - 1);
+ } else if (8 > oldDepth) {
+ return static_cast<ChannelType>(FastReplicateTo8(static_cast<u32>(val), oldDepth));
} else {
// oldDepth > newDepth
- if (newDepth == 0) {
- return 0xFF;
- } else {
- u8 bitsWasted = static_cast<u8>(oldDepth - newDepth);
- u16 v = static_cast<u16>(val);
- v = static_cast<u16>((v + (1 << (bitsWasted - 1))) >> bitsWasted);
- v = ::std::min<u16>(::std::max<u16>(0, v), static_cast<u16>((1 << newDepth) - 1));
- return static_cast<u8>(v);
- }
+ const u8 bitsWasted = static_cast<u8>(oldDepth - 8);
+ u16 v = static_cast<u16>(val);
+ v = static_cast<u16>((v + (1 << (bitsWasted - 1))) >> bitsWasted);
+ v = ::std::min<u16>(::std::max<u16>(0, v), static_cast<u16>((1 << 8) - 1));
+ return static_cast<u8>(v);
}
assert(false && "We shouldn't get here.");
@@ -845,8 +840,7 @@ public:
// up in the most-significant byte.
u32 Pack() const {
Pixel eightBit(*this);
- const u8 eightBitDepth[4] = {8, 8, 8, 8};
- eightBit.ChangeBitDepth(eightBitDepth);
+ eightBit.ChangeBitDepth();
u32 r = 0;
r |= eightBit.A();