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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-06-02 04:15:55 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-21 02:38:33 +0200 |
commit | 3809041c24a6ebea009923c14fb36aa1031bf188 (patch) | |
tree | eb998770ed0255ec52649b5f619ddc18550c3afd /src/video_core/texture_cache/texture_cache.h | |
parent | texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies (diff) | |
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Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
-rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index e0d0e1f70..951168357 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -234,15 +234,15 @@ protected: virtual TSurface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) = 0; - virtual void ImageCopy(TSurface src_surface, TSurface dst_surface, + virtual void ImageCopy(TSurface& src_surface, TSurface& dst_surface, const CopyParams& copy_params) = 0; - virtual void ImageBlit(TView src_view, TView dst_view, + virtual void ImageBlit(TView& src_view, TView& dst_view, const Tegra::Engines::Fermi2D::Config& copy_config) = 0; // Depending on the backend, a buffer copy can be slow as it means deoptimizing the texture // and reading it from a sepparate buffer. - virtual void BufferCopy(TSurface src_surface, TSurface dst_surface) = 0; + virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0; void Register(TSurface surface) { std::lock_guard lock{mutex}; @@ -516,8 +516,9 @@ private: // Step 1 // Check Level 1 Cache for a fast structural match. If candidate surface // matches at certain level we are pretty much done. - if (l1_cache.count(cache_addr) > 0) { - TSurface current_surface = l1_cache[cache_addr]; + auto iter = l1_cache.find(cache_addr); + if (iter != l1_cache.end()) { + TSurface& current_surface = iter->second; auto topological_result = current_surface->MatchesTopology(params); if (topological_result != MatchTopologyResult::FullMatch) { std::vector<TSurface> overlaps{current_surface}; @@ -526,7 +527,6 @@ private: } MatchStructureResult s_result = current_surface->MatchesStructure(params); if (s_result != MatchStructureResult::None && - current_surface->GetGpuAddr() == gpu_addr && (params.target != SurfaceTarget::Texture3D || current_surface->MatchTarget(params.target))) { if (s_result == MatchStructureResult::FullMatch) { |