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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-06-07 01:01:28 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-07 01:03:33 +0200
commit769a50661a90f06aa660419d869e266abcddf9f3 (patch)
treea2580211624e0c198b732b94b6c5379ccaaefd22 /src/video_core/shader
parentshader: Move Node declarations out of the shader IR header (diff)
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/node.h104
1 files changed, 54 insertions, 50 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 1e7a5f699..c002f90f9 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -18,25 +18,6 @@
namespace VideoCommon::Shader {
-class OperationNode;
-class ConditionalNode;
-class GprNode;
-class ImmediateNode;
-class InternalFlagNode;
-class PredicateNode;
-class AbufNode; ///< Attribute buffer
-class CbufNode; ///< Constant buffer
-class LmemNode; ///< Local memory
-class GmemNode; ///< Global memory
-class CommentNode;
-
-using NodeData =
- std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
- PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
-using Node = std::shared_ptr<NodeData>;
-using Node4 = std::array<Node, 4>;
-using NodeBlock = std::vector<Node>;
-
enum class OperationCode {
Assign, /// (float& dest, float src) -> void
@@ -193,21 +174,40 @@ enum class InternalFlag {
Amount = 4,
};
+class OperationNode;
+class ConditionalNode;
+class GprNode;
+class ImmediateNode;
+class InternalFlagNode;
+class PredicateNode;
+class AbufNode;
+class CbufNode;
+class LmemNode;
+class GmemNode;
+class CommentNode;
+
+using NodeData =
+ std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
+ PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
+using Node = std::shared_ptr<NodeData>;
+using Node4 = std::array<Node, 4>;
+using NodeBlock = std::vector<Node>;
+
class Sampler {
public:
- // Use this constructor for bounded Samplers
+ /// This constructor is for bound samplers
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow)
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_bindless{false} {}
- // Use this constructor for bindless Samplers
+ /// This constructor is for bindless samplers
explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
- // Use this only for serialization/deserialization
+ /// This constructor is for serialization/deserialization
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_bindless)
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
@@ -267,21 +267,24 @@ struct GlobalMemoryBase {
}
};
+/// Parameters describing an arithmetic operation
struct MetaArithmetic {
- bool precise{};
+ bool precise{}; ///< Whether the operation can be constraint or not
};
+/// Parameters describing a texture sampler
struct MetaTexture {
const Sampler& sampler;
- Node array{};
- Node depth_compare{};
+ Node array;
+ Node depth_compare;
std::vector<Node> aoffi;
- Node bias{};
- Node lod{};
+ Node bias;
+ Node lod;
Node component{};
u32 element{};
};
+/// Parameters that modify an operation but are not part of any particular operand
using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
/// Holds any kind of operation that can be done in the IR
@@ -328,9 +331,9 @@ private:
class ConditionalNode final {
public:
explicit ConditionalNode(Node condition, std::vector<Node>&& code)
- : condition{condition}, code{std::move(code)} {}
+ : condition{std::move(condition)}, code{std::move(code)} {}
- Node GetCondition() const {
+ const Node& GetCondition() const {
return condition;
}
@@ -339,7 +342,7 @@ public:
}
private:
- const Node condition; ///< Condition to be satisfied
+ Node condition; ///< Condition to be satisfied
std::vector<Node> code; ///< Code to execute
};
@@ -353,7 +356,7 @@ public:
}
private:
- const Tegra::Shader::Register index;
+ Tegra::Shader::Register index{};
};
/// A 32-bits value that represents an immediate value
@@ -366,7 +369,7 @@ public:
}
private:
- const u32 value;
+ u32 value{};
};
/// One of Maxwell's internal flags
@@ -379,7 +382,7 @@ public:
}
private:
- const InternalFlag flag;
+ InternalFlag flag{};
};
/// A predicate register, it can be negated without additional nodes
@@ -397,8 +400,8 @@ public:
}
private:
- const Tegra::Shader::Pred index;
- const bool negated;
+ Tegra::Shader::Pred index{};
+ bool negated{};
};
/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
@@ -410,7 +413,7 @@ public:
// Initialize for physical attributes (index is a variable value).
explicit AbufNode(Node physical_address, Node buffer = {})
- : physical_address{physical_address}, buffer{std::move(buffer)} {}
+ : physical_address{std::move(physical_address)}, buffer{std::move(buffer)} {}
Tegra::Shader::Attribute::Index GetIndex() const {
return index;
@@ -420,7 +423,7 @@ public:
return element;
}
- Node GetBuffer() const {
+ const Node& GetBuffer() const {
return buffer;
}
@@ -442,45 +445,46 @@ private:
/// Constant buffer node, usually mapped to uniform buffers in GLSL
class CbufNode final {
public:
- explicit CbufNode(u32 index, Node offset) : index{index}, offset{offset} {}
+ explicit CbufNode(u32 index, Node offset) : index{index}, offset{std::move(offset)} {}
u32 GetIndex() const {
return index;
}
- Node GetOffset() const {
+ const Node& GetOffset() const {
return offset;
}
private:
- const u32 index;
- const Node offset;
+ u32 index{};
+ Node offset;
};
/// Local memory node
class LmemNode final {
public:
- explicit LmemNode(Node address) : address{address} {}
+ explicit LmemNode(Node address) : address{std::move(address)} {}
- Node GetAddress() const {
+ const Node& GetAddress() const {
return address;
}
private:
- const Node address;
+ Node address;
};
/// Global memory node
class GmemNode final {
public:
explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor)
- : real_address{real_address}, base_address{base_address}, descriptor{descriptor} {}
+ : real_address{std::move(real_address)}, base_address{std::move(base_address)},
+ descriptor{descriptor} {}
- Node GetRealAddress() const {
+ const Node& GetRealAddress() const {
return real_address;
}
- Node GetBaseAddress() const {
+ const Node& GetBaseAddress() const {
return base_address;
}
@@ -489,9 +493,9 @@ public:
}
private:
- const Node real_address;
- const Node base_address;
- const GlobalMemoryBase descriptor;
+ Node real_address;
+ Node base_address;
+ GlobalMemoryBase descriptor;
};
/// Commentary, can be dropped