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author | bunnei <bunneidev@gmail.com> | 2019-08-29 18:58:43 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-29 18:58:43 +0200 |
commit | f8cc5668f80d0c63f5ce850286760807462e1d72 (patch) | |
tree | 8856d97bfb22f9cc9c726e7020de051a9deef178 /src/video_core/shader/shader_ir.h | |
parent | Merge pull request #2786 from ReinUsesLisp/vote (diff) | |
parent | shader/decode: Implement S2R Tic (diff) | |
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Diffstat (limited to 'src/video_core/shader/shader_ir.h')
-rw-r--r-- | src/video_core/shader/shader_ir.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 99d06ff4a..bcc9b79b6 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -280,6 +280,9 @@ private: /// Extracts a sequence of bits from a node Node BitfieldExtract(Node value, u32 offset, u32 bits); + /// Inserts a sequence of bits from a node + Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits); + void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, const Node4& components); |