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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:39:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:39:04 +0200 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/video_core/shader/decode/arithmetic_half_immediate.cpp | |
parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
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Diffstat (limited to 'src/video_core/shader/decode/arithmetic_half_immediate.cpp')
-rw-r--r-- | src/video_core/shader/decode/arithmetic_half_immediate.cpp | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp deleted file mode 100644 index d179b9873..000000000 --- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright 2018 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "common/assert.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "video_core/engines/shader_bytecode.h" -#include "video_core/shader/node_helper.h" -#include "video_core/shader/shader_ir.h" - -namespace VideoCommon::Shader { - -using Tegra::Shader::Instruction; -using Tegra::Shader::OpCode; - -u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) { - const Instruction instr = {program_code[pc]}; - const auto opcode = OpCode::Decode(instr); - - if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) { - if (instr.alu_half_imm.ftz == 0) { - LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); - } - } else { - if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::FTZ) { - LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); - } - } - - Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half_imm.type_a); - op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a); - - const Node op_b = UnpackHalfImmediate(instr, true); - - Node value = [&]() { - switch (opcode->get().GetId()) { - case OpCode::Id::HADD2_IMM: - return Operation(OperationCode::HAdd, PRECISE, op_a, op_b); - case OpCode::Id::HMUL2_IMM: - return Operation(OperationCode::HMul, PRECISE, op_a, op_b); - default: - UNREACHABLE(); - return Immediate(0); - } - }(); - - value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate); - value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge); - SetRegister(bb, instr.gpr0, value); - return pc; -} - -} // namespace VideoCommon::Shader |