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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-10-30 01:52:11 +0200 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:33 +0100 |
commit | 5230378709470da56927e85c50d0524f9ce3f81b (patch) | |
tree | 6f17ba41ea5a1f60ecea9fff4bf2b25b441c0392 /src/video_core/renderer_vulkan/vk_texture_cache.cpp | |
parent | Texture Cache: revert Image changes. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_vulkan/vk_texture_cache.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 1c0741250..7db561ca0 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1448,7 +1448,14 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required"); } // Some games have samplers with garbage. Sanitize them here. - const float max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f); + const f32 setting_anisotropic = + static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue()); + const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f); + const bool aument_anisotropic = + game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear; + const f32 max_anisotropy = + aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic; + sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .pNext = pnext, |