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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-06-22 00:30:23 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-27 01:55:15 +0200
commitc387a72c7623aa452f6ca5b067079ce354be1f6c (patch)
tree62b0b0c0c26d64356b3ffb85b3dc38a57aa9fbde /src/video_core/renderer_vulkan/vk_rasterizer.cpp
parentvk_device: Enable VK_EXT_extended_dynamic_state when available (diff)
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Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp20
1 files changed, 2 insertions, 18 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index a8d94eac3..a42f8c564 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -822,7 +822,7 @@ RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineSt
const auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
- SetupVertexArrays(fixed_state.vertex_input, buffer_bindings);
+ SetupVertexArrays(buffer_bindings);
const u32 base_instance = regs.vb_base_instance;
const u32 num_instances = is_instanced ? gpu.mme_draw.instance_count : 1;
@@ -940,30 +940,14 @@ void RasterizerVulkan::EndTransformFeedback() {
[](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
}
-void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
- BufferBindings& buffer_bindings) {
+void RasterizerVulkan::SetupVertexArrays(BufferBindings& buffer_bindings) {
const auto& regs = system.GPU().Maxwell3D().regs;
- for (std::size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
- const auto& attrib = regs.vertex_attrib_format[index];
- if (attrib.IsConstant()) {
- vertex_input.SetAttribute(index, false, 0, 0, {}, {});
- continue;
- }
- vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
- attrib.size.Value());
- }
-
for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const auto& vertex_array = regs.vertex_array[index];
if (!vertex_array.IsEnabled()) {
- vertex_input.SetBinding(index, false, 0, 0);
continue;
}
- vertex_input.SetBinding(
- index, true, vertex_array.stride,
- regs.instanced_arrays.IsInstancingEnabled(index) ? vertex_array.divisor : 0);
-
const GPUVAddr start{vertex_array.StartAddress()};
const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};