diff options
author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-12-22 16:23:09 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-12-22 16:23:09 +0100 |
commit | aea978e03702f0e7568c662755e662e9104590f3 (patch) | |
tree | e4c7ac0e8c5921eec4c4104301a7f08afb33219a /src/video_core/renderer_vulkan/shaders/quad_array.comp | |
parent | Merge pull request #3240 from ReinUsesLisp/decomp-cond-code (diff) | |
parent | renderer_vulkan/shader: Add helper GLSL shaders (diff) | |
download | yuzu-aea978e03702f0e7568c662755e662e9104590f3.tar yuzu-aea978e03702f0e7568c662755e662e9104590f3.tar.gz yuzu-aea978e03702f0e7568c662755e662e9104590f3.tar.bz2 yuzu-aea978e03702f0e7568c662755e662e9104590f3.tar.lz yuzu-aea978e03702f0e7568c662755e662e9104590f3.tar.xz yuzu-aea978e03702f0e7568c662755e662e9104590f3.tar.zst yuzu-aea978e03702f0e7568c662755e662e9104590f3.zip |
Diffstat (limited to 'src/video_core/renderer_vulkan/shaders/quad_array.comp')
-rw-r--r-- | src/video_core/renderer_vulkan/shaders/quad_array.comp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/shaders/quad_array.comp b/src/video_core/renderer_vulkan/shaders/quad_array.comp new file mode 100644 index 000000000..5a5703308 --- /dev/null +++ b/src/video_core/renderer_vulkan/shaders/quad_array.comp @@ -0,0 +1,37 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +/* + * Build instructions: + * $ glslangValidator -V $THIS_FILE -o output.spv + * $ spirv-opt -O --strip-debug output.spv -o optimized.spv + * $ xxd -i optimized.spv + * + * Then copy that bytecode to the C++ file + */ + +#version 460 core + +layout (local_size_x = 1024) in; + +layout (std430, set = 0, binding = 0) buffer OutputBuffer { + uint output_indexes[]; +}; + +layout (push_constant) uniform PushConstants { + uint first; +}; + +void main() { + uint primitive = gl_GlobalInvocationID.x; + if (primitive * 6 >= output_indexes.length()) { + return; + } + + const uint quad_map[6] = uint[](0, 1, 2, 0, 2, 3); + for (uint vertex = 0; vertex < 6; ++vertex) { + uint index = first + primitive * 4 + quad_map[vertex]; + output_indexes[primitive * 6 + vertex] = index; + } +} |