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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-16 21:54:41 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-16 21:59:08 +0100 |
commit | b52297767e0a7598348299ad38abe2375571251a (patch) | |
tree | 068f30a91cb0fd8f4ac55cfd0fba148a38b72ca9 /src/video_core/renderer_vulkan/shaders/blit.vert | |
parent | Merge pull request #3182 from ReinUsesLisp/renderer-opengl (diff) | |
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Diffstat (limited to 'src/video_core/renderer_vulkan/shaders/blit.vert')
-rw-r--r-- | src/video_core/renderer_vulkan/shaders/blit.vert | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/shaders/blit.vert b/src/video_core/renderer_vulkan/shaders/blit.vert new file mode 100644 index 000000000..c64d9235a --- /dev/null +++ b/src/video_core/renderer_vulkan/shaders/blit.vert @@ -0,0 +1,28 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +/* + * Build instructions: + * $ glslangValidator -V $THIS_FILE -o output.spv + * $ spirv-opt -O --strip-debug output.spv -o optimized.spv + * $ xxd -i optimized.spv + * + * Then copy that bytecode to the C++ file + */ + +#version 460 core + +layout (location = 0) in vec2 vert_position; +layout (location = 1) in vec2 vert_tex_coord; + +layout (location = 0) out vec2 frag_tex_coord; + +layout (set = 0, binding = 0) uniform MatrixBlock { + mat4 modelview_matrix; +}; + +void main() { + gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0); + frag_tex_coord = vert_tex_coord; +} |