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author | Squall-Leonhart <danialhorton@hotmail.com> | 2023-10-16 17:38:07 +0200 |
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committer | Squall-Leonhart <danialhorton@hotmail.com> | 2023-10-16 17:42:40 +0200 |
commit | 326ebbb2fa87f7e4006e1434649ba1f48b4bebfa (patch) | |
tree | 96cf6f308e067b0c4157008ce7a6bca2f7c5bd65 /src/video_core/renderer_vulkan/blit_image.cpp | |
parent | Make Clang happy. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/blit_image.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 5030dd200..1a40a4d05 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -11,7 +11,6 @@ #include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" -#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" @@ -440,7 +439,6 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), - convert_d32f_to_bgra8_frag(BuildShader(device, CONVERT_D32F_TO_BGRA8_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {} @@ -591,13 +589,6 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view); } -void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, - ImageView& src_image_view) { - ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(), - convert_d32f_to_bgra8_frag); - ConvertDepthStencil(*convert_d32f_to_bgra8_pipeline, dst_framebuffer, src_image_view); -} - void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array<f32, 4>& clear_color, const Region2D& dst_region) { |