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authorbunnei <bunneidev@gmail.com>2018-09-12 22:03:34 +0200
committerGitHub <noreply@github.com>2018-09-12 22:03:34 +0200
commitcc50857460a9ea6c64177e7362e28e3a262da3db (patch)
tree7cb3feb2d91132e2d3fc93397bb7f7ef22499cd9 /src/video_core/renderer_opengl
parentMerge pull request #1303 from lioncash/error (diff)
parentImplemented Texture Processing Modes (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp34
1 files changed, 33 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 582c811e0..2d56370c7 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1853,15 +1853,47 @@ private:
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
texture_type = Tegra::Shader::TextureType::Texture2D;
}
+ // TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
+ // or lod.
+ const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler, texture_type, false);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
+
shader.AddLine("{");
++shader.scope;
shader.AddLine(coord);
- const std::string texture = "texture(" + sampler + ", coords)";
+ std::string texture;
+ switch (instr.tex.process_mode) {
+ case Tegra::Shader::TextureProcessMode::None: {
+ texture = "texture(" + sampler + ", coords)";
+ break;
+ }
+ case Tegra::Shader::TextureProcessMode::LZ: {
+ texture = "textureLod(" + sampler + ", coords, 0.0)";
+ break;
+ }
+ case Tegra::Shader::TextureProcessMode::LB:
+ case Tegra::Shader::TextureProcessMode::LBA: {
+ // TODO: Figure if A suffix changes the equation at all.
+ texture = "texture(" + sampler + ", coords, " + op_c + ')';
+ break;
+ }
+ case Tegra::Shader::TextureProcessMode::LL:
+ case Tegra::Shader::TextureProcessMode::LLA: {
+ // TODO: Figure if A suffix changes the equation at all.
+ texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
+ break;
+ }
+ default: {
+ texture = "texture(" + sampler + ", coords)";
+ LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
+ static_cast<u32>(instr.tex.process_mode.Value()));
+ UNREACHABLE();
+ }
+ }
size_t dest_elem{};
for (size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {