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author | bunnei <bunneidev@gmail.com> | 2018-08-19 19:21:14 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-19 19:21:14 +0200 |
commit | 9baf5de90cb47bdf767ff9302d586ac54e9f525d (patch) | |
tree | b6042566a3163c5fb1ebaab711917f3441a1df64 /src/video_core/renderer_opengl | |
parent | Merge pull request #1103 from Subv/lop_pred (diff) | |
parent | Shaders: Implemented the gl_FrontFacing input attribute (attr 63). (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 77974b9d2..4007ecc02 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -542,6 +542,10 @@ private: // shader. ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))"; + case Attribute::Index::FrontFacing: + // TODO(Subv): Find out what the values are for the other elements. + ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); + return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))"; default: const u32 index{static_cast<u32>(attribute) - static_cast<u32>(Attribute::Index::Attribute_0)}; |